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RélyoraNewsUpdate 0.2.3 — Cycle Progression, Objectives and Sanctuary Improvements
Game update

Update 0.2.3 — Cycle Progression, Objectives and Sanctuary Improvements

Rélyora · published 31 Aug 2026, 07:48 UTC

All newsPlayers around this dateRead on Steam

Update 0.2.3 is now available!

This version expands post-Rebirth progression, improves objective tracking, and brings several changes to the Sanctuary, equipment system, and combat.

✨ New Features

🐾 Pet Skill Tree During Expeditions
The pet skill tree can now be opened during an expedition without interrupting its progress.

🔁 Cycle Level Power
After your first Rebirth, every 5 cycle levels grants:

• +0.25% direct damage
• −0.25% damage taken

The bonus can reach a maximum of +3% / −3%.

🎯 Improved Objective Journal
The objective journal now clearly separates First Steps, active quests, and completed quests.

🌱 7 New First Steps
New objectives related to exploration, Félya, equipment, fishing, mining, crafting, and Dawn expeditions have been added, each with dedicated rewards.

🔐 Account-Bound Rewards
Some materials earned through First Steps are now preserved after a Rebirth. Regular resources are always consumed first.

📜 Expanded Cycle Quests
After the first Rebirth, 16 objectives now cover dungeons, professions, all three expedition routes, and the Infinite Tower.

You still only need to complete 6 objectives to finish a cycle.

🏆 Expanded Legacy
15 new permanent achievements have been added for Rebirth milestones, Guardians, the Infinite Tower, and completing the full Ascendant arsenal.

🧙 Hero Profile
A compact hero panel is now always visible in the Sanctuary, displaying your class, passive, combat stats, permanent bonuses, Orelis, and temporary effects.

The panel can also be freely repositioned and remembers its location.

🔄 Changes

🛡️ Secured Cycle Economy
Progression and reward claims for repeatable quests are now validated server-side.

🧙 Faster Class Switching
Bastion, Ravage, and Mirage can now be selected directly from the hero profile.

⚔️ Weapon Management
Weapons can now be fully unequipped and remain unequipped after reconnecting.

However, a weapon is required to start dungeons, anomalies, the Infinite Tower, and the Sylvan Crown.

If no weapon is equipped, the game now displays “Weapon Required”.

🐛 Fixes

• Infinite Tower — Various optimizations and fixes.
• Runic Forge — Crafting a rune no longer causes crashes.
• Hero Profile — Panel size and internal scrolling have been adjusted.
• Temporary 404 Errors — Improved protection against duplicate actions and desynchronization.
• Equipment — The best compatible weapon is now preserved when switching classes.

Thank you for your feedback, and have fun!

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