The Wardspire demo is live: Midgard, Alfheim and Vanaheim, twenty waves each, on Normal.
The Forge comes with it - every victory pays Glory, and what you unlock stays unlocked
between runs. Windows and Linux.
There is no time limit and nothing gets wiped. Where something belongs to the full version,
the game says so plainly instead of walking you into a dead end.

Beat a world boss for the first time and you earn a Blót, an offering. Spend it in the Forge
to consecrate the favor of a god - an ability you call down in the middle of a run, on its
own cooldown.
The demo lets you consecrate one of them: Eir's Watch, a short window in which enemies that
slip past cost you no lives. Two worlds pay for it, so you can walk into Vanaheim with a god
at your back. Mjolnir Throw, Skadi's Hunting Ground and Odin's Gaze are there to look at -
those belong to the full game.

Wardspire is built around one idea: no tower answers everything. Arrows glance off armor,
fliers cross straight over your ballistae, and the Völva heals her escort while you shoot at
it. The demo is where that idea meets actual players - if a wave feels unfair rather than
unsolved, we want to hear it. There is a "Report a bug" entry in the pause menu that goes
straight to the developer.

German, English, French, Spanish, Russian and Simplified Chinese. Russian and Chinese have
just been through a native speaker; the newest texts have not caught up yet, and the game
tells you so when you switch instead of letting you find out.
Work already under way, once the demo has had its first round of feedback:
This is a plan, not a promise: order and scope can still change. What is actually finished
is listed on the website.

The full roadmap and the workshop notes live at https://playwardspire.com - and if you want
a nudge when the full game lands in November, the wishlist button is right up there.