Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GROUND BRANCHNewsBuild Update #068: V1.0 Hotfix 3
Game update

Build Update #068: V1.0 Hotfix 3

GROUND BRANCH · published 25 Aug 2026, 16:25 UTC · build 24931539

All newsPlayers around this dateRead on Steam

Here’s another little hotfix to continue our pass on performance and general bug-fixing:

  • Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience.

  • Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting.

  • Further optimizations for map Outpost.

  • Set default value for PIP Scope Resolution Scale (Settings › Video › Advanced › Textures) to 0.5.

  • Fixed Docter II and RMR sights not aligning properly on MK3 pistol.

  • Adjusted character mesh LOD levels to improve performance.

  • Tweaked differences between low, medium, and high shadow quality to improve performance at lower settings.

  • Disabled volumetric fog in all levels — this will return as a dedicated setting.

  • Fixed blocking volume in Compound‘s main house 1st floor kitchen preventing AI from behaving as expected.

  • Retooled the VOIP component for GROUND BRANCH’s in-game voice system.

  • Removed helicopter from City.

  • Various minor performance-related changes.


We hope to have more updates for you soon!

More from GROUND BRANCH

Other announcements

All news
Community29 Sep 2026Intel Report #033: Chapter 1 News & PreviewsHello! After a period of hotfixes, we have since moved on to work on release V1.1.0 — which includes Chapter 1 of the Operations campaign, as well as several other updates to AI, animations, items and more that we'll be discussing today. 📅 GROUND BRANCH V1.1.0 is slated to release by the end of October. 💡 All planned updates will, of course, be 100% free for GROUND BRANCH owners. Read on and…Game update31 Jul 2026Build Update #067: V1.0 Hotfix 2.5Just a small patch to address some more issues: · Reverted change to VOIP settings causing audio to cut out. · Fixed IR lasers and illuminators being turned off for clients on listen servers ( Host Game ) when the host toggles NVG off. · Fixed selector/magazine audio muting after looking at watch. · Changed blend times between Check Watch and Fire Mode (fire selector switch) animations. 💡 This…Game update30 Jul 2026Build Update #066: V1.0 Hotfix 2Hey, everyone. We got another hotfix for ya — keep the feedback and reports coming! ✅ Some players have reported improved performance (particularly with PiP scopes) by verifying their game files . If you're unsure how to do that, follow these instructions . Patch notes · Hooked up new volume control setting (Settings › Audio) — the Dialogue slider allows controlling the volume for radio calls f…