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Promo Wrestling WorldNewsUpdate - August 17th
Game update

Update - August 17th

Promo Wrestling World · published 17 Aug 2026, 15:34 UTC

All newsPlayers around this dateRead on Steam

Patch Notes: Update 3:24 CST

BOOKING AND SEGMENT EDITOR IMPROVEMENTS

  • The Segment Editor now keeps a persistent desktop roster rail with clear stamina bars, fatigue details on hover, and each wrestler's current card usage.
  • A smooth Current Card panel lets you review, edit, delete, and reorder booked segments without leaving the Segment Editor.
  • Dragging one Current Card segment onto another now swaps their positions.
  • Adding a segment keeps the editor open and clears the form so you can continue building the card faster.
  • Selecting a booked segment loads it directly into the same editor, and accidental outside clicks no longer close the Card Builder or Segment Editor.
  • Improved borders, spacing, labels, and panel contrast make wrestlers and booked segments easier to scan.

TAG TEAM AND MATCH RESULTS

  • Tag team wins now credit every wrestler on the winning side while still tracking who scored the decision and who took the fall.
  • Recognized tag teams and stables now appear by team name in booking cards, recaps, results, and match history, with member names included for clarity.
  • Singles, Tag Team, Triple Threat, and other match types now use clear and consistent labels throughout booking and results.
  • Multi-person results now describe the complete winning side instead of reading like only one wrestler won.

FIXES

  • Fixed title-match ticker messages that could say a winner defeated themselves.
  • Repeated-booking warnings now identify the specific wrestler or wrestlers booked more than once.
  • Fixed Card Builder and Segment Editor labels that could make team matches look like singles matches.

DATABASE CONVERTER (BETA)

  • Added a beta Database Converter to the World Editor for compatible third-party SQLite wrestling databases.
  • Review detected promotions, people, championships, teams, stables, storylines, relationships, venues, and media before choosing what to stage.
  • Choose which promotion you want to control, then stage only the selected sections into the World Editor draft.
  • The source database remains read-only. Conversion creates one Undo step and does not alter your active game until you explicitly Push or Save Template.
  • Added an Artwork Importer that matches referenced promotion, wrestler, event, championship, venue, and network images from a folder you select, then optimizes them for PWW.
  • The converter is marked Beta. Review World Check warnings and keep a backup before pushing a large converted world.

HOW TO USE THE DATABASE CONVERTER

  1. Open World Editor and select Convert a database, or choose Database Converter from the left menu.
  2. Select a supported .db, .sqlite, or .sqlite3 database.
  3. Review the detected records, choose the sections to replace, and select your player promotion.
  4. Optional: open Artwork, choose the matching artwork folder and categories, then select Optimize Matched Artwork.
  5. Select Stage Selected Sections, run World Check, then Push to Current Game or Save Template when you are satisfied.

LARGE DATABASE AND CALENDAR IMPROVEMENTS

  • Calendar day cells now show up to four highlighted shows instead of stretching the entire month when a world contains many promotions.
  • Use See All to open the complete schedule for that day with show and promotion logos, names, event types, and status details.
  • Improved Roster, Locker Room, Tag Teams, Stables, and staff organization-chart performance for large converted worlds.
  • Large Tag Team and Stable lists now load in smaller batches for smoother browsing.
  • The staff organization chart now uses compact previews with a searchable View All directory.
  • Retired workers no longer remain in active tag teams, and teams that can no longer function are disbanded.
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