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Forsaken Realms: Vahrin's CallNewsPatch 1.0.18 Now Live
In-game event

Patch 1.0.18 Now Live

Forsaken Realms: Vahrin's Call · published 4 Aug 2026, 16:50 UTC · build 24553679

All newsPlayers around this dateRead on Steam

Hey folks,

Patch 1.0.18 has now arrived, our focus since we launched Vahrin’s Call a week ago has been to get the game running as enjoyably as possible for everyone. We’re pleased to say that apart from a few map images that we will be updating this coming week, Ultra-Wide monitor support is now available!

We’ve also ironed out a lot of optimisation issues that cropped up with so many of you playing on wildly different hardware.

As always, should you run into any new issues after updating to 1.0.18, don’t hesitate to report it over in our Discord server, or if you’d prefer here in the community discussions section that we also check regularly.

Patch Notes

New

  • Added ultrawide display support.

  • Added new shortcuts for accessing abilities without using the shortcut wheel.

  • Added Quick Ability toggle in Control Settings – Must be enabled.

  • Added toggle to disable sprinting FOV change.

  • Added additional Fast Travel Signpost to the Mountain Path.

  • Added additional exit door from Narum’s Temple.

Quality of Life

  • Adjusted Armour Specialism dodge distance skills to make them more user-friendly.

  • Updated the Garrison level to improve item visibility.

General

  • Improved graphics performance and overall rendering efficiency.

  • Increased respawn timers for standard loot containers.

  • Fixed a minor ground texture issue.

  • Improved various quest objectives and quest markers.

  • Made multiple environment culling improvements.

  • Fixed various environment collision issues.

  • Resolved several footstep sound issues.

  • Made minor UI styling improvements in South Vale Hamlet.

  • Updated various Finnish text translations.

  • Improved the jumping system for smoother movement.

  • Fixed an issue where a boss could use the wrong weapon.

  • Fixed several minor UI visual bugs.

  • Implemented various programming optimizations.

  • Fixed an issue that occurred when using the lantern while aiming.

  • Optimised several visual effects (VFX) for better performance.

- The Titan Roc Team

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