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Idyll IsleNewsIdyll Isle 1.0.5.9 Patch Notes
Game update

Idyll Isle 1.0.5.9 Patch Notes

Idyll Isle · published 26 Jul 2026, 16:56 UTC · build 24400131

All newsPlayers around this dateRead on Steam

Highlights: The Blacksmith and Gem Workshop go double-lane—new second furnace / second bench upgrades process two different ores or gems at once; Royce's Auto-Sell departure rules are simplified to "full load or emergency cash", and he now actually gathers wood while waiting; cooking tasks short on ingredients no longer get marked as failed; plus a fix for the building-relocation tutorial popup.

New Content

  • Blacksmith · Parallel Smelting: A new standalone coin upgrade, Parallel Smelting—once unlocked, a second furnace smelts the next different ore in your queue at 50% (500k coins) → 60% (1M coins) of the main furnace's speed. With only one ore in stock it stays idle and the main furnace keeps 100% speed; while both run, fuel burns twice as fast.
  • Gem Workshop · Parallel Cutting: The same idea for gems—a second bench cuts a different gem in parallel at 40% (500k coins) → 50% (1M coins) of the main bench; it idles when only one gem is in stock, and blades wear out twice as fast while both run.

Gameplay Improvements

  • Royce · simpler Auto-Sell departures: The old item-count/value/idle-timer rules are now just two—depart at a full load (20 items), or depart early for emergency cash when coins run low (≤10) with any surplus. While waiting, Royce no longer idles at the Simple Trading Point—he goes back to helping with wood; the "no surplus" notice is gone with it.
  • Cooking · shortage tasks no longer "fail": Tasks short on ingredients now wait in the queue instead of being marked failed; legacy saves auto-restore such failed tasks to pending; failed tasks are merged per recipe in the queue bar (one slot per recipe), with smoother cancel behavior.
  • Blacksmith / Gem Workshop · depletion alerts: Running out of fuel or blades now pushes a global notification when processing pauses—no more discovering the stoppage only when you open the panel.
  • Text · Gravel Pit description: Now matches its actual output (steady stone plus a little sand); the Standing Orders hint and Royce tutorial wording were also trimmed (synced across 11 languages).

Bug Fixes

  • Tutorial · relocation popup: Fixed the building-relocation tutorial popup appearing at the wrong time or failing to close (e.g., during relocation preview), which could interfere with normal controls.
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Game update8 Sep 2026Idyll Isle 1.0.7.6 Patch NotesHighlights : With every Animal Pen full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual, so you can read its quality, sex, lifespan and output first, with only the Feed to Tame button disabled. Two Fisherman fixes as well: a fishing spot could stay marked as occupied, and the fisherman who lost a race for a spot stood idle for a round. Gameplay Improvements ·…Game update31 Aug 2026Idyll Isle 1.0.7.5 Patch NotesHighlights : The Filtering Basin and Gravel Pit now raise a bubble above the building when their yard fills up and work stops—no need to open the panel to find out; Mail now pulses and carries an unread badge when a new letter arrives, matching how Quests does it; the Album icon no longer keeps a permanent count in its corner; and echoes are numbered independently , starting at I . Also fixed R…Community28 Aug 202645 Days In: A Report, and a Thank-YouI opened the Steam backend today and found a new line item: Idyll Isle: Recouped Steam Direct Fee $97.39 A quick explanation: putting a game on Steam costs a $100 entry fee up front. It isn't gone for good — Valve returns it once the game has earned $1,000 . So that line means this little island crossed the line. And it settles the July books — which is to say, the first half-month after launch…