Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idyll IsleNewsIdyll Isle 1.0.5.7 Patch Notes
Game update

Idyll Isle 1.0.5.7 Patch Notes

Idyll Isle · published 23 Jul 2026, 19:04 UTC · build 24359839

All newsPlayers around this dateRead on Steam

Highlights: Major AFK automation expansion—Royce auto-chops and deposits wood after his first trade return, easing early-game micromanagement before you hire a Woodcutter; Cooking Standing Orders for work meals and feed; Blacksmith blade standing orders (iron/diamond); Filtering Basin / Sand Pit yard-capacity gold upgrades. Also extends store-to-inventory state retention (including penned animals), fixes fed-livestock false deaths and stale drop claims, and lowers endgame story-passage repair costs.

New Content

  • Traveling Merchant · Royce Forestry Assist: After Royce's first off-island trade and return, while idle on the island he auto chops trees → picks up wood → deposits to storage (same flow as a Woodcutter)—slower than a hired Woodcutter, 5-item carry cap, no gear bonuses; won't chop coconut trees; only reachable trees. Stops automatically once you build the Trading Post; finishes depositing carried wood before departing on trade runs. Push notifications on carry full / no storage / deposit failed.
  • Cooking · Standing Orders: New Standing Orders button at the far right of the Cooking category row—set target counts for 5 work meals (Fish Rice Bowl, Egg Rice Bowl, Pork Cutlet Bowl, Seafood Noodles, Rich Soup Noodles) and 5 feeds (Basic / Medium / Advanced / Vegetable / Protein). 0 disables a recipe. When stock (incl. in-queue) falls below target and ingredients allow, chefs auto-queue 1 batch; standing tasks priority over manual reservations. Requires a placed Kitchen and completed Chef tutorial; blocked in DEMO.
  • Filtering Basin / Sand Pit · Yard Capacity Upgrades: Panels show current/max and gold upgrade buttons. Default cap 75, 5 tiers, +50 per tier (max 275). Filtering Basin: 30k / 100k / 250k / 500k gold; Sand Pit: 15k / 50k / 150k / 500k gold. Production stops when full.
  • Abyss · Old Hammer Chamber Sign: Clickable sign in the Old Hammer Chamber explains the area is a "set piece" and points you to the Echo Stele Miner story chapters; seen state saved. Corpse story text in the chamber also shortened.

Gameplay Improvements

  • Early-game relief · Royce wood: Fills the gap before a Woodcutter—Royce keeps basic wood flowing during the simple-trading phase so you can focus on selling grain, repairing bridges, etc., instead of constantly clicking trees yourself.
  • Automation · Cooking standing orders: Set targets once—work meals and daily feed auto-cook when stock runs low, with standing priority; red dot when short on materials, locked, or queue full.
  • Automation · Blacksmith blade standing orders: Standing Orders now include blades—Basic restocks Iron Blades, Advanced restocks Diamond Blades, aligned with Gem Workshop cutting upkeep.
  • Passive buildings · Capacity upgrades: Expand yard storage to reduce how often you must return to collect when passive output hits the cap—better idle pacing.
  • Buildings · Extended store state: On top of 1.0.5.6 upgrade-level retention, storing then re-placing also keeps:
    • Animal Pen: Uncollected resources to storage first; tamed animals stay on the island and rejoin when you re-place the pen; Trading Post horses stay equipped (can't store/relocate during an active caravan).
    • Blacksmith: Smelting priority queue, fuel preference, manual-stop flag.
    • Gem Workshop: Cutting queue, blade preference, manual-stop flag.
    • Trading Post: Merchant favor, order progress, cooldown, auto-refresh timers (not in-transit caravans / sell buffer).
    • Compost: Auto-compost toggle.
    • Fishing Spot: Fish/silt counters.

  • Drops · Ownership timeout: Worker-exclusive drops release ownership after 45s if the original owner hasn't picked them up (and isn't locked on / carrying them)—prevents ground items stuck forever after interrupted work; orphaned owner IDs cleared on load.
  • Livestock · Naming: Chicken numbered names skip IDs containing digit 8 (8, 18, 80…).

Bug Fixes

  • Livestock · Fed protection: Fixed a safety timer that could kill animals while ageing was paused during feeding—death now only at true lifespan end.
  • Achievements · Perfectionist: Further hardened cross-save re-check—when all prerequisites are unlocked on your Steam account, it can backfill on a different/tainted save; every 10s retry after entering the world (pauses while game is paused).
  • Drops · Load: Fixed drops keeping dead owner IDs after load, making them unpickable forever.

Balance

  • Damaged Railway III (story passage): Repair cost fir ×80 + iron ingot ×91 + stone ×100 + 90k gold / 20 min → stone ×5 + fir ×5 + 100 gold / 10s—narrative-only link, symbolic cost.
  • Collapsed Cave (Old Hammer Chamber entrance): Repair cost multiple advanced mats + platinum ×15 + 120k gold → stone ×5 + 100 gold / 10s.
More from Idyll Isle

Other announcements

All news
Game update8 Sep 2026Idyll Isle 1.0.7.6 Patch NotesHighlights : With every Animal Pen full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual, so you can read its quality, sex, lifespan and output first, with only the Feed to Tame button disabled. Two Fisherman fixes as well: a fishing spot could stay marked as occupied, and the fisherman who lost a race for a spot stood idle for a round. Gameplay Improvements ·…Game update31 Aug 2026Idyll Isle 1.0.7.5 Patch NotesHighlights : The Filtering Basin and Gravel Pit now raise a bubble above the building when their yard fills up and work stops—no need to open the panel to find out; Mail now pulses and carries an unread badge when a new letter arrives, matching how Quests does it; the Album icon no longer keeps a permanent count in its corner; and echoes are numbered independently , starting at I . Also fixed R…Community28 Aug 202645 Days In: A Report, and a Thank-YouI opened the Steam backend today and found a new line item: Idyll Isle: Recouped Steam Direct Fee $97.39 A quick explanation: putting a game on Steam costs a $100 entry fee up front. It isn't gone for good — Valve returns it once the game has earned $1,000 . So that line means this little island crossed the line. And it settles the July books — which is to say, the first half-month after launch…