⚡ Rush Mode Is Here!
A brand-new way to play Make It A Million: fast, risky, and very score-hungry.
Rush Mode is a 3×3 sprint with its own rules:
- 1-minute timer
- Classic rules only
- No Rival Bot
- Deck numbers limited to 2–5
- Reach 100,000 points before time runs out
Rush also has its own leaderboard, so your fastest high-pressure runs now have a proper place to shine.
🧩 Rush Edge Boosts
Rush Mode introduces hidden edge drawers around the board. These boosts rotate during the run, and once you place a card in a linked cell, that boost locks in until the cell is cleared.
Possible Edge Boosts include:
- + Time
- - Time
- + HP
- Score multiplier boosts
- Bombs, which clear placed-number cells but score 0 for that clear
Line clears in Rush now push the multiplier higher, making every good clear more explosive.
💰 Daily Missions + M Coins
Daily Missions now appear directly on the main menu.
Complete rotating missions to earn M Coins. M Coins are part of the foundation for future cosmetic and collection features.
Rush Mode can also reward M Coins when you successfully reach the 100,000-point target.
🎓 Better Onboarding and Tutorial Hints
New-player guidance has been expanded across the game:
- Welcome popup support
- Mode rules popup when entering a mode
- Optional tutorial hints in Settings
- A guided UI walkthrough for first-time players
- First-move coach improvements
- Softer highlights for newly unlocked tools
- More contextual tips while learning how to place numbers and clear lines
Tutorial Hints and Welcome messages can now be toggled separately in Settings.
🏆 Leaderboard Improvements
Leaderboards received several upgrades:
- Rush leaderboard support
- Score date display
- Run time display for submitted scores
- Clearer filter buttons
- Improved leaderboard row readability
- Visual polish for leaderboard icons and badges
🎨 UI and Icon Polish
Many emoji-style icons have been replaced or improved with pixel-art icons, including:
- Main menu buttons
- Settings options
- Leaderboard tabs and filters
- Currency/status badges
Several labels and mode sections were also cleaned up to better separate Main Game options from Special Modes.
🐛 Fixes & Polish
- Fixed Rush Time’s Up popup persisting after returning to menu and starting a new Rush run
- Fixed Rush Edge Boost locking/reroll behavior on top and bottom drawers
- Fixed Rush card/symbol positioning to better match the original card layout
- Fixed leaderboard display issues where inactive/filter styling could obscure names
- Updated Rush BGM
- Disabled unfinished shop/DLC/multiplayer surfaces behind Coming Soon labels
- Improved localization text across supported languages
- Export pipeline now excludes build artifacts from packaged builds