π Crash Fixes
- Force Clear Row / Column β no more crashes. Using a row/column cleaner and then placing a new card is now safe.
- NEW HIGH SCORE banner crash on retry β fixed. Replaying after beating your record won't kill the game anymore.
- Bot-thinking overlay crash β fixed (from the previous hotfix β re-noting in case you missed it).
- Did a full sweep for similar issues across the rest of the codebase. Several other animations got hardened the same way as a precaution.
βοΈ Balance: Adjacent Rule Loosened
The Adjacent sub-rule has been changed from β€ 1 to β€ 2 difference between neighbouring cells.
Why? The old rule had impossible combos:
- Adjacent β€ 1 + Odd Only β odd values (3/5/7/9) all differ by 2, so nothing could chain
- Adjacent β€ 1 + Even Only β same trap with 2/4/6/8
With β€ 2, every consecutive odd or even number chains naturally, plus the rule can now combine with Center-Out and Frame main rules (which were previously locked out).
π€ Rival Bot: Snappier Shifts
The Rival Bot's deck is now 12 cards (was 24). Same cooldown ladder (returns at 50K β 100K β 200K β 400K β 800K continuous), but each "shift" is shorter β so you get more rest periods between bot threats, and the bot's appearances feel more deliberate when they happen.
π Localization Fix
The Reroll Sub-rules skill was showing its raw key name (STORE_SKILL_REROLL_SUBS_NAME) instead of localized text. All three missing keys now have full translations in every supported language.