Animation is in the house, miner destruction set to max and new biome in the works - development on Skyward Masters continues towards Closed Alpha. Here are a few selected work-in-progress highlights from September.
Will miner explosions be team-colored in the future???
The CTO has been working with Unreal Engine's own Fracture mode. A very powerful tool to an existing static mesh and break it into smaller chunks that you can then manipulate with forces.
Its all very fancy lingo for --> this feature can make our miners go boom-boom
I can do this all day!
The new Alpha weapons and armor are starting to come alive in animation. Our Senior Animator, can now manipulate mocap and procedurally generated animations, then export them directly into Unreal Engine.
Very fancy gamedev language for:
“We can now make our new character do lethal martial arts.” 🥋💀
But don't worry, we could, but we woudn't - use your WEAPONS! This is an Arena FPS afterall!
Building a brand-new biome, one suspicious grey rock at a time... PetRockEmoji??? No?
No, all jokes aside, our new Level Designer, Ediz, his craftmanship is crazy high and we can't wait to share more about his progress on both this new SECRET biome BUT also revamping the current lineup. The playtesters in here will already know that Shardfall has been under maintenance lately!
This is the blockout phase — where we figure out routes, spaces, elevations and how the new area actually plays before making it pretty.
Stay tuned for more Level Design content as we (re)build Shattered Ruins.
Speaking of new, our new 3D Artist working on overall color palette and exploration for the new biome has also been very busy. Can you guess the theme?
Everyone’s a fun-guy until you destroy their core. The morel of the story is this: Don’t leave your core undefended in this biome. Even if you think you can: "Easily 1v4". Cap.
Your aim has room for improvement. Our biome has shroom for improvement.
So don't be a toxic teammate, and don't be a spore loser...
Need more fun-gi punchlines? Cause I have got PLENTY MORE... (is mushroom dad jokes a thing?)
While a lot of good stuff has been going on inside the game, we have also been busy outside the game production moving to a new office. It's a really cool one, and we will be showcasing more - as well as the in-progress Skyward Masters ARENA - soonTM.
Current productivity rating: accelerated. Treat supply: (time for sleep).
Until next time, Skywarders.
Limits are for the Ground.
The Sky is for Masters.