Welcome back to The Weekly Grind, San Vanners! Let’s roll!
What’s going on?
Week 4 of Season 5 is here! Don’t forget, the Season 5 blog has the details for this season. Patch notes for Update 0.32.2 went live on Monday, and the update is now live for all platforms. The mid-season blog is in progress to get you ready for update 0.32.5, and the team is preparing to reveal the mid-season event (details to come in the next few weeks). The team is working on the bugs you’ve reported, so keep sharing your bugs/issues so we can squash ‘em flat.
ICYMI - skate. is PS5 Pro Enhanced Certified With 0.32.0, skate. received PS5 Pro Enhanced Certification, with the following enhancements
Ability to switch between 60 and 120fps
Increased resolution
Better ray tracing and global illumination quality
Better shadow and texture quality
Improved motion blur
We auto-detect 120hz TVs and set it to that framerate
This is specifically for the PS5 Pro.
Let’s dive right into the calendar.
The Weekly Grind returns (that’s today!)
New Weekly Bounties (also today!)
Update 0.32.2 Patch Notes - Sept 28, 2026
Update 0.32.2 - Sept 29, 2026
REMINDER: Year 1 Drop* - login before Oct 23 for your free Year 1 Bundle (deck, hat, and hoodie)
Brand Partner Realistic Video Contests (more details soon)
Primitive Realistic Video Contest starts Oct 6
Welcome Realistic Video Contest starts Oct 13
Baker Realistic Video Contest starts in November
Mid-Season Blog 0.32.5 - Oct 8
Update 0.32.5 Patch Notes - Oct 12
Update 0.32.5 - Oct 13
The Weekly Grind Interviews
What other types of interviews would you want to see? Let us know - gameplay, tricks, world design, etc.
It’s been a year since skate. has been in Early Access, and to celebrate and thank everyone for rolling with us, we’re giving everyone a 1 Year Anniversary pack. Log in before Oct 23, 2026, for your free Year 1 Bundle (the Year 6 deck, Skate or Die hat, and black hoodie).
We wanted to share a few pieces of content that caught our eye. Remember: if you want to be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel.
Boomboxplant. That's a thing, right? Credit: neto BR
Alley shenanigans, Credit: cyclone
Droppin' beats with Squatch, Credit: S14SH
Part of The Weekly Grind will be dedicated to sharing the current Known Issues the team is tracking, any active deployments/fixes, and next steps.
Still Being Investigated:
Some Players are unable to export in MP4 Format.
Workaround PC ONLY: Using WebM format when exporting works.
Workaround on Xbox: Go to your Xbox Dashboard> Settings> Captures. Check that the setting says "Captures by Me and Games," not just "Captures by Me."
Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should.
Tailslides and Noseslides are not correctly detected when approaching a ledge from its end.
Wallride detection often causes the skater to flip unnaturally.
The Smith-to-Tailslide task often fails to register when performed correctly.
Quick Ollie/Nollie into No-Foot Grab results in leg clipping on the board.
Some flip trick animations appear different in the Replay Editor when done by other skaters.
Some specific landing animations make the skater's upper body snap upright immediately.
Game intermittently fails to enter Quick Drop mode from the radial menu
Workaround: Hold the D-Pad Left to enter Quick Drop mode.
Switch or nollie 360 inward heelflip rotates the skater if PS5 power saving is enabled.
Workaround: Disable Power Saver for skate.
Skater spawns off-board, and camera tracking freezes when resetting the Session Marker set at a ledge in drop-in position.
Skater accelerates on a specific circular brick planter after landing a grind or slide trick.
Rarely does the title crash when you select San Vansterdam at the Ferry Terminal in SUMR Camp.
Mini stutters are present while traversing the map on Xbox One.
skate.Pass shortcut does not work when opening the Bounties menu from the D-Pad.
The parental restriction on console communication doesn't affect in-game settings or functionality.
When the field of view is set above 90, LOD causes aggressive texture changes each time the skater switches from onboard to offboard.
Gen 4 console users can get stuck on loading screens, while Gen 5 console and PC users frequently use co-op travels.
The prompt received after being kicked states that users don't have access to San Vansterdam, rather than the location they attempted to enter without access.
Block Party UI fails to appear when spawning inside an active Block Party.
Borderless full-screen mode accidentally uses the last resolution set by the Full Screen resolution