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skate.NewsSeason 5 Mid-Season Update
Community

Season 5 Mid-Season Update

skate. · published 8 Oct 2026, 16:06 UTC

All newsPlayers around this dateRead on Steam

Coming in our Season 5 Mid-Season Update

Here's a quick list of what's coming to skate. with update 0.32.5 on Oct 13, 2026:

  • New area: Parry Point Park in Hedgemont

  • Part 2 of “Have You Seen Him?” Mission

  • Improved Tricks/Skatepedia updates: No Complies

  • New Social Feature (Test): Proximity Chat

  • QoL Improvements and Bug fixes (details coming on Oct 12, 2026 via the 0.32.5 Patch Notes)

  • New Tracks to the Soundtrack

Season 5 Mid-Season Deep Dive

First things first - we know that big air itch has been scratched with S.U.M.R. Camp, and we’re stoked to announce the opening of our new Hedgemont Street Park, Parry Point Skatepark.

New Hedgemont Street Park, Parry Point Skatepark

Near the upper Hedgemont seawall, the SVCC completed construction of the Parry Point Skatepark. Inspired by iconic real-life locations, this spot is dedicated to street-style skating, packed with authentic hubbas, rails, and ledge setups for San Vanners seeking a realistic session. 

It’s a perfect spot to film some tricks, drop a Spot Battle or Skate Jam, and get some ocean breeze while tearing it up.

World Improvements


The team has worked with the city arboreal crew to spruce up (get it? Spruce, like a tree?) the foliage in the trees around San Van. This is an ongoing initiative to upgrade the world's environments, and kicking off with San Van. 

“Have You Seen Him?” S.U.M.R. Camp Story Event Continues

City Councilor Slappy is missing! Work with fellow SVCC Member Izzy to uncover where Slappy went  - and why - across 6 Weeks of Activities in this all-new story event at S.U.M.R. Camp.

  • Weeks 1-3 became available with update 32.0, unlocking progressively each week (i.e., Sept 8th, 15th, and 22nd) when players complete the previous week. If you haven’t yet started the “Have You Seen Him?” story, you’ll be able to jump in with 0.32.5. 

  • Weeks 4-6 arrive with Nov 3, with a new story mission each week for three weeks.

  • Players must have access to S.U.M.R. Camp to unlock the event, but it persists all season long, so it will be playable for all players once S.U.M.R. Camp enters General Access on Oct 6, 2026.

    • The event will not be available after Season 5 - so make sure you hop in and see what happens each week!

  • Find out what happened to Slappy in the second part of “Have You Seen Him?” to close out the season.


A quick reminder - S.U.M.R. Camp is now in General Access with The Stadium and The Isle of Grom. For skate.Premium Pass members, you still have unlimited access to all three areas, and for non-skate.Premium Pass players, you can access the locations via Rip Chips. Quick breakdown:

  • S.U.M.R. Camp Day Pass (24 hours from the time you purchase it at the ferry) - 500 Rip Chips

  • The Isle of Grom Day Pass (24 hours from the time you purchase it at the ferry) - 500 Rip Chips

  • The Stadium Day Pass (24 hours from the time you purchase it at the ferry) - 250 Rip Chips


Note: From Oct 13, 2026, 10AM PT to Oct 20, 2026, 10AM PT, Isle of Grom will not be accessible. (The team is cooking up something on the island.) From Oct 6 to Dec 1, those without skate.Premium can grab a 24-hour day pass to S.U.M.R. Camp for 500 Rip Chips (earnable through completing Challenges and Bounties). Unlimited access to The Stadium for Season 5 is also a benefit of the skate.Premium Pass, or you can get a 24-hour Day Pass for 250 Rip Chips. Isle of Grom will be General Access (skate.Premium Pass or 500 Rip Chips for a Day Pass) from Sept 8 to Oct 13, closed to prepare for an in-game event for a week, Open Access (no skate.Premium Pass or Rip Chips required) from Oct 20 to Nov 3, and then will return to General Access from Nov 3 to Dec 1. 

New Social Feature (Test): Proximity Chat


We are dropping a limited-time technical test of our all-new Proximity Voice Chat system. This feature brings real-time, position-based voice comms straight to the session, letting you talk to anyone in your immediate vicinity.

To keep network performance dialed and the audio crisp, this initial test is strictly gated to the Isle of Grom map, kicking off on Oct 21, 2026. Dive in, team up, and let's see how it handles under pressure.

  • Dynamic Spatial Audio Rendering:

    • Implemented a real-time acoustic model. Voice volume, panning, and frequency response now dynamically adjust based on your exact distance and relative speed.

    • Integrated environmental occlusion and reflection. Audio signals will now realistically muffle, echo, or bounce when obstructed by physical obstacles, terrain, or structures—whether you're hitting a line behind a massive concrete wall or shredding a deep bowl.

  • Smart Prioritization Soundscape:

    • Added a dynamic prioritization algorithm to manage high-density sessions. When the park gets packed, and everyone's talking at once, the engine automatically prioritizes audio channels based on social connection strength (Party Members > Friends > Longest Continuous Proximity).

    • Dynamic culling has been implemented to automatically mute background voice channels once the local player limit is exceeded, keeping audio clutter to a minimum.

  • Accessibility & Control Interfaces:

    • Integrated a Text-to-Speech (TTS) system, allowing text inputs to be read aloud as voice comms in real time, is something we’re working on for the full release in 0.33.

    • Added Quick-Toggle Mic keybinds and UI controls, giving you instant, split-second control over your microphone state via the Comms wheel.

    • Proximity Voice Chat is restricted to players who have unlocked Hedgemont Level 2 or higher to lock out throwaway accounts and ban-evaders.

  • Moderation:

    • We are also testing and working on moderation features,  so play nice. 


As this is a test, it’s important to share your feedback - what works, what doesn’t, what needs improvement, so please let us know. 

QOL Improvements

Coming Oct 13, 2026, update 0.32.5 will have fixes, improvements, and tweaks, and we’ll have those patch notes for you to dive into on Oct 12, 2026. 


Improved Tricks


No Comply Improvements


No Complies have been completely rebuilt to feel infinitely smoother, introducing a raw Straight No Comply alongside updated FS/BS variations, fakie mods, and twin right-stick gesture options (direct diagonal flick or a popped Shuv-It scoop) to match your personal style.

The team dialed in the physics so you can now pop a No Comply straight into a Dark Catch/Darkslide line, cleverly reusing the heavy lifting done for ground-based Footplants and Fastplants to keep your movements looking clean and natural. The team also worked to improve inputs and to code smart-queuing logic so you can finally bust No Complies on vert ramps and transitions (even though you can't push on walls).

Music

The playlist keeps growing! There are 19 new tracks hitting the San Van airwaves for the mid-season. Here are a few of them:

  • Mr. Him by TI

  • Self-destructor by Good Looks

  • Iconic by Big Sean

  • and 16 more!

Band Shirts

Wear your music! Hitting the Extravert Shop on Oct 20th, we've got the following band tees available - Motorhead, Bad Religion, and Sonic Youth. 

Seasonal Event

Our mid-season major event kicks off on October 16. We’ll have more details to share next week in a dedicated blog post. Welcome to Season 5’s mid-season update! 

Keep rollin’,The skate. Team

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