Salutations, folks!
The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new stuff. We have some neat improvements and bug fixes. Please check it out:
New game name - you’ve probably noticed the Steam page name change, but now it is official: Coloniser is Becoming Cantos. We’ll talk about it in the new video that is coming soon.
Multiple starting units - you now start with additional units.
Fixed the issue where resources would sometimes spawn below or above the terrain and couldn’t be reached for resource gathering.
Fixed the issue that prevented you from being able to construct buildings in the discovered FoW that was revealed in a previous session (after rejoining the same server).
Fixed the issue where the mini map wasn’t saving previously revealed FoW that was uncovered in a previous session on the same server.
Fixed the issue where the mini map’s soft FoW (previously discovered) was showing building updates from other players, even when you didn’t have that information.
Fixed the issue where units would sometimes stop performing all actions except moving.
Fixed the issue where garrison flags were invisible when observed from the back.
Fixed the issue where enemy units would sometimes not perform gathering animations and farmers would be laying on the ground.
Let us know how it goes and share your impressions in the comments and join our Discord server for the additional feedback, opportunity to talk other players, and a chance to talk to the devs.
We’ll have more improvements next week, so stay tuned! Cantos Games