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The Guild 1 Remake: Europa 1410NewsThe Guild 1 Remake: Europa 1410 Update 0.4.5
In-game event

The Guild 1 Remake: Europa 1410 Update 0.4.5

The Guild 1 Remake: Europa 1410 · published 25 Sep 2026, 18:19 UTC · build 25534673

All newsPlayers around this dateRead on Steam

Dear Friends of the Guild,

As we promised yesterday, we just released our new update for The Guild 1 Remake: Europa 1410. Technically, this is still a minor update, but it doesn’t feel that small to us anymore.

With this update, we improved and brought back the beehives: lure in a swarm, keep it happy and harvest beeswax and honey. Apart from producing delicious, sticky sustenance, your bees can also perform a few other tricks - but we don’t want to spoil the surprise!

Right now, beeswax and honey can already make you money on the marketplace, but in our upcoming updates we want to make sure these resources find their way into other production chains as well - lawful or less so!

Please note that our worker bees are still looking for bugs hidden in their hive. If you find any weird stuff in your honey, please let us know.

Another improvement we added with this update is the ability to set a target stock for your produced items. You can now decide if you want your items to be put in storage or directly into your storefront, where they can be sold to visiting customers. You can access this setting by right-clicking on any crafting recipe in your business.

Decide if you want to put your crafted items in your storage, storefront or keep a certain amount in stock.

Another focus for this update was economy, and more specifically the visualization of information relevant to you as a business owner. You can now see detailed breakdowns for item prices, including the best and worst price in the city, and a historic minimum and maximum price.

The joinery The Iron Oak is selling bows much cheaper than the marketplace the stalls, but historically, even the price at the source has been better in the past!

And if you want to know even more about a certain price, you can find a detailed breakdown in its tooltip.

Here you can see the item’s base price, your markup for buying, the impact of your negotiation skill and the discount the building offers because it is selling from the storefront.

Economy in general was further improved by adding more factors that influence prices. All of them are also shown in each item’s price breakdown.

Barley is stored in abundance and is cheap at the source, but the high unrest in the Western Hills, where the village market is situated, is causing problems and increased prices.

For the full list of changes, please refer to the changelog below. As always, we would love to hear your feedback or just talk with you about our game on Discord or the Steam forums!

Your old save games should be compatible with this update, but if you run into problems, please consider starting a new game or roll back to branch version_0.4.1.

Tech & Performance

  • Massive performance improvements, especially in late game

    • A big thanks to everyone who reported these issues and provided us with their savegames!

    • If you still encounter performance issues, please file a bug report that includes a savegame.

  • Fixed several crashes

  • The game now keeps 4 autosaves per playthrough instead of 10 and does not delete any manual saves

Beehives

  • Beehives can now be built (again). You can find them in the construction menu under “Private Structures”.

  • Beehives can now be entered

  • Players can tend to their bees and harvest honey and beeswax, which can be sold on the marketplace

  • Players can now train their bees for special tasks

Features

  • Added automation option for putting items in the storefront

  • Added possibility to adopt children

    • This is a workaround until we get to fix the issue that people can’t remarry after their spouse dies

  • Added a button to the quick navigation menu to quickly jump to the guild house

  • Added effects to several more items

  • Added new action to suppress crime for the Fencing Master. This is a weaker version of the action available to the Colonel position.

Economy

  • Added more factors influencing prices

  • Improved visualization of prices on the marketplace and all buildings

  • Rebalanced the city’s treasury to properly collect taxes and receive payments from the empire in relation to its renown

Changes

  • Removed “work in progress” status from many items that already had a working effect

  • All windows can now be closed by right-clicking on them (with the exception of interactive areas like recipes or portraits)

  • Renown is now calculated as the sum of all the dynasty’s members, with the current dynasty head’s renown counting twice

  • Long notifications with many affected characters now only show the first 3

  • No more notification spam if the player is not directly affected by the event

  • Character sheet now shows the character’s current office more clearly

  • Added an interaction guide to the main menu so important keys are easier to find

Balancing

  • Rebalanced crime rate and unrest effects

  • Rebalanced rate of burglaries

  • Rebalanced cart ambushes to be less frequent and more predictable

Audio

  • Added new universal drag sound for inventory and prepared inventory sounds for unique item sound effects

  • Unified buy/sell sound effects

  • Added voice-over line (English only for now) in addition to the notification that a cart escort has expired

  • Updated tutorial UI sounds

  • VOs and barks should be easier to hear in combination with the game’s music and UI sounds

Bugfixes

  • There are now always suitable courting candidates available

  • No more T-posing children

  • Characters don’t keep their children appearance when they grow up

  • Players can now purchase as many carts as they like

  • Escorts no longer expire after their first fight

  • Claim title action no longer spawns two notifications

  • Crafting now halts and plays a notification if the storage is full

  • “Hard to Kill” trait made characters basically immortal

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Community24 Sep 2026A Week After Europa 1410's EA LaunchHello, Friends of The Guild, It's been exactly one week since we launched The Guild 1 Remake: Europa 1410 into Early Access, and what a week it was! Thanks to everyone who’s played our game, joined us on our Early Access journey, and shared constructive feedback with us! We’re thrilled by the community’s positive response - your suggestions show us that we are on the right track and also point…Game update19 Sep 2026The Guild 1 Remake - Hotfix 0.4.1We are overwhelmed and incredibly grateful for all the feedback we got since we released the game on Thursday. Thank you for sharing your opinions, your joy and - sometimes - your grief with us. We know that the build we released into Early Access included a few very annoying issues and if you can't bear to hear the line "Your cart has made it to its destination" anymore, we've got good news fo…Community17 Sep 2026Early Access for Europa 1410 Now AvailableHear ye, hear ye! The big day has arrived - The Guild 1 Remake: Europa 1410 is now available in Early Access! With our Early Access release, we are also updating the demo so that you can try it out before purchasing Europa 1410. Please do not load any previously made saves for the demo - they will not be compatible with the latest demo version. We highly recommend starting a fresh new save for…