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TownslifeNewsDemo Version 0.4.4 released
In-game event

Demo Version 0.4.4 released

Townslife · published 14 Sep 2026, 23:15 UTC

All newsPlayers around this dateRead on Steam

As long ago as when I initially introduced MInecarts, I already wanted to add more features related to them. I have finally decided to sit down and make them better! Hope you like the new minecart related features!

Full changelog:

  • Added Chains which can be crafted from iron ingots and used to connect minecarts,

  • Added Minecart connecting,

  • You can now put a chest in a minecart,

  • You can now stop a minecart by pressing the button for movement in a direciton opposite to the one the minecart’s currently going in (e.g. if the minecart’s going down, press W to stop it),

  • Minecarts now ignore the max npc update distance setting,

  • The Wrench is no longer implemented as a tool, meaning it doesn’t use up and break,

  • When switching maps the current map’s name is now displayed on the screen (this can be disabled in the settings),

  • The coins counter now smoothly tweens between numbers,

  • The mine is always dark now regardless of the daytime,

  • There’s always a dim light around the player in the mine now,

  • Slightly lowered mob spawn chance in the mine,

  • Made the Miner Hat’s light radius slightly bigger,

  • Added breaking sounds to raspberry bushes and plants,

  • Added a burning sound to candles (can only be heard up close),

  • Changed Fergus' dialogs slightly,

  • Reduced snake’s HP from 7 to 5,

  • Increased max entity update distance setting’s max value from 1520 to 3040 and a single increment or decrement changes the value by 80 instead of 40,

  • Changed the default max entity update distance value from 440 to 800,

  • The cursor in the fishing minigame now starts faster,

  • Changed the acceleration speed of the cursor in the fishing minigame,

  • It now takes more time for a bear to spawn,

  • Stone Golems now wait a little before throwing a rock at you and also have a smaller activation distance,

  • Added support for the : and | symbols in input boxes,

  • In house expansion, the center of the cursor is now used to determine whether you’re hovering over a plot instead of the left-bottom corner of the cursor,

  • Fixed not being able to swap armor items if your inventory is full,

  • Fixed Minecarts sometimes not detecting rails if they were placed next to some objects,

  • Fixed being able to remove house plots with NPCs inside,

  • Fixed not being able to remove a house plot if there was an object in the first row underneath it,

  • Fixed trees generating where the wandering trader’s rug is,

  • Fixed the crafting UI displaying recipes with a green outline even when the player didn’t have sufficient materials,

  • Fixed the player being able to walk while being in the dialog state,

  • Fixed the Blacksmith always giving you the quest for golden tools instead of only giving it to you if you choose the dialog option related to them.

More from Townslife

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In-game event1 Sep 2026Demo Version 0.4.3 releasedAfter a couple of months of my hiatus, I'm back to working on the game! This update is a small one, there's no new content in it, but new content updates are coming soon! Full changelog: · The overworld objects (Trees, flowers, stones, rasperry bushes) are now all randomly placed, · Changed chances for each object to generate in the overworld, · Updated credits to fully comply with licenses of…In-game event25 Jul 2026Demo Version 0.4.2 releasedRemember how the last update took a couple of months to develop? Well, this one did too, but for a reason! It brought a lot of technical changes, polish, and some new features! This update specifically has some changes that should hopefully make the game more approachable for new players, but it also adds some fun new content and fixes a ton of bugs. Hope you'll enjoy! Full changelog: · Added n…Game update6 Jun 2026Demo Version 0.4.1 - a hotfixFull changelog: · Rewrote the third-party libraries attribution section in the credits.