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TownslifeNewsDemo Version 0.4.2 released
In-game event

Demo Version 0.4.2 released

Townslife · published 25 Jul 2026, 19:52 UTC

All newsPlayers around this dateRead on Steam

Remember how the last update took a couple of months to develop? Well, this one did too, but for a reason! It brought a lot of technical changes, polish, and some new features! This update specifically has some changes that should hopefully make the game more approachable for new players, but it also adds some fun new content and fixes a ton of bugs. Hope you'll enjoy!

Full changelog:

  • Added new colors of flowers - white, black, cyan, orange, pink and purple + all of them can now get generated next to a tree on new saves,

  • Added dyes for all 10 colors which can be crafted from flowers,

  • Added rugs in all 10 colors. Their recipes are obtainable through the Random Recipe item,

  • Added Wolves that spawn and roam in the area now known as the Wolf Dwelling,

  • Added fog in the Wolf Dwelling,

  • Added the Broken Crystal Pedestal in the Wolf Dwelling, on which a Howling Crystal appears periodically,

  • Added Crystal Pedestals on which you can put crystals (currently only the Howling Crystal) for various effects,

  • Added Howling Crystals which stun nearby mobs and prevent ones outside of its radius from getting near it, giving the player a temporary safe space,

  • Added the Minecart (and rails) recipe which apparently has been missing ever since minecarts and rails got added, the recipe is sold by Roger, the Miner merchant now, once you unlock iron tool recipes,

  • Added quests for Golden Tool recipes,

  • Made the Golden Sword recipe unlockable,

  • Added a corrupted save file screen (with music),

  • Added a heart UI animation when taking damage,

  • Added the Day Theme that has a random chance to play in the world from 9AM to 4PM,

  • Added Lily’s theme that plays when she’s in the Mill,

  • Added Blacksmith’s theme,

  • Changing maps now has a smooth fade-in and fade-out transition effect,

  • Made the mine a little smaller (250x250 → 240x240),

  • Changed the world tile map slightly, removng a short path on the other side of the bridge next to the signpost [NEW SAVES ONLY],

  • Added music + spacial sound effect support for resourcepacks,

  • Added NPC names to the dialog box,

  • All currently available keybinds will now be shown in the left bottom corner of the screen (this can be disabled in the settings),

  • Essences are now placed like other placable objects,

  • Using a sword is now slightly faster than using tools,

  • Made the minimap bigger,

  • Stone Bombs in the mine now have a 5 tile radius and max 10 damage at the center, making them weaker than normal bombs,

  • Increased the chance of a flower generating next to a tree during a new save’s creation,

  • Reduced the amount of raspberry bushes and seeds Beatrice sells + she sells all colors of flowers now,

  • Changed one of Ex-Adventurer’s dialog lines and added a new response to the Talk option,

  • The dialog options box now scaled horizontally to make all options fit in it,

  • Chances for either snakes or stone golems to spawn are now even (50/50),

  • Lily now has an indicator like the quest one above her when you have sacks of flour to collect,

  • The Watch item now displays the current time if it’s present anywhere in the hotbar,

  • Entering the pause menu now auto-closes the minimap,

  • The crafting UI now has colored borders for recipes - green if you can craft it, red if you can’t,

  • Balanced many selling and buying prices,

  • The Lumberjack Merchant sells Walnut and Oak wood now,

  • Added a new Farmer dialog set,

  • Changed Beret’s description,

  • The night theme doesn’t play in the house anymore,

  • Adjusted Buried Mark drop amounts,

  • Added a flashing lights warning when you first launch the game,

  • On first launch the game now applies your system language, if localization in that language is available,

  • Rewrote Traps to not use real world time for damage cooldowns,

  • Traps now trap for 8 hits instead of indefinitely,

  • Stone Golems can be trapped now,

  • Changed the message you see on screen when you get trapped to be clearer,

  • Removed dismount keybind notifications for Horses and Minecarts as they’re now redundant if you have keybinds showing enabled,

  • Changed the maximum amount of spawned bears at a time in the world from 30 to 20,

  • Made some drawing/rendering optimizaitons,

  • Changed the Watch crafing recipe to require less materials,

  • Fixed Bear Traps still catching the player/mobs after being picked up,

  • Fixed broken saving if any item was on cooldown at save time,

  • Fixed Minecarts crashing the game upon arriving at the end of the rails,

  • Fixed softlocks when changing maps while on a horse and facing left or right,

  • Fixed mine generation,

  • Fixed not getting killed in the mine if you’re wearing a chestplate when it collapses with you inside,

  • Fixed npcs being able to go through collidable objects that were placed after the save file was loaded,

  • Fixed notifications not resetting when exiting a save,

  • Fixed cooldowns applying to only the specific instance of the item that was used and not to all instances of the same item,

  • Fixed picking up ground items when the player’s inventory is full,

  • Fixed the Trap recipe never being registered (therefore not being unlockable) in the game,

  • Fixed trying to place objects with wide hitboxes out of bounds causing the game to crash,

  • Fixed pressing backspace in menus or in the fishing minigame crashing the game,

  • Fixed digging up clay removing the tile on which the clay was positioned from the collison map,

  • Fixed wheat seeds disappearing when you collect wheat but don’t have enough space in the inventory for both the wheat and the seeds,

  • Fixed pressing backspace while fishing softlocking the player,

  • Fixed not decrementing the counter of bears in the world when a bear dies, resulting in bears just never spawning after a certain amount of time unless the save was reloaded,

  • Fixed binding items to hotbar slots when the cursor was on armor items and not inventory items,

  • Fixed interacting with npcs while holding a tool/sword and sneaking triggering a tool/sword interaction dialog despite sneaking,

  • Fixed wandering trader’s rug hitbox placement,

  • Fixed being able to remove a plot if there’s an object whose hitbox is overlapping the plot to be removed,

  • Fixed minimaps not rendering all objects if there were too many,

  • Fixed the bear spawn counter not resetting when exiting a save file,

  • Fixed playing the sound of moving between dialog options if there are no options in the current dialog line,

  • Fixed double saved game notification when saving manually.

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