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HollowCity:EscapeFromSeoul DemoNewsDemo 0.2.2 Patch Notes
In-game event

Demo 0.2.2 Patch Notes

HollowCity:EscapeFromSeoul Demo · published 14 Sep 2026, 06:20 UTC

All newsPlayers around this dateRead on Steam

[Combat]

- Added crouching. Press Ctrl with the default controls to crouch or stand up.

- Crouching reduces recoil and bullet spread and speeds up reloading. Movement and dashing are

restricted while crouched, and you cannot fire while crouching down or standing up.

- Added dedicated reticles for red dot and holographic sights. Enable "Sight reticles" in Settings

to use them, or leave the option off to keep the existing crosshair.

[Survival / Status Effects]

- Hunger and thirst meters now drain more slowly.

- Sprinting consumes less stamina, and stamina regenerates faster.

The delay before regeneration begins has also been slightly reduced.

- Added a new status effect, "Drunk," triggered by drinking alcohol such as soju.

- While drunk, you gain increased armor but move more slowly, your aim sways,

and the screen distorts.

[Skills / Storage]

- Added skills that speed up crouch transitions, reduce recoil while crouched, and improve

crouched reload speed.

- Added a skill that increases movement speed at the base.

- Storage expansion upgrades now grant more storage slots.

[Items]

- More types of items can now be dismantled. You can turn a wider range of items into

basic materials.

- Adjusted item prices across the board.

- Increased the maximum stack size for various items.

- Reclassified some items as valuables.

- Increased the drop rates of materials. Material requirements for activities that use them

have also been adjusted.

- Reduced ammunition weight and prices.

- You are now less likely to find empty chests. If certain chests roll no items,

common loot is added to them.

[Quests]

- Adjusted the order of some quests. The bike rack repair quest is now available earlier.

- Items in storage now count toward quest item requirements even while you are in the field.

- NPC quest lists now show quests ready to turn in first, followed by available quests,

then quests in progress.

[UI / UX]

- Added an in-game guide. Entries unlock when you first encounter relevant situations involving

survival, status effects, equipment maintenance, and more. Press G by default to open the

Guide tab and review them.

- Redesigned the skill learning screen. Effects from each learned rank are now shown separately

from the effects you will gain at the next rank.

- Ammunition details now show the status effects it can inflict and the chance of applying each one.

[Settings]

- Added a frame rate limit option. Choose 60 / 120 / 144 / 240 FPS or Unlimited.

- Added a VSync toggle. When enabled, the frame rate syncs to your monitor's refresh rate.

- Added a Mute in Background toggle. When enabled, game audio is muted when you switch

to another window.

[Bug Fixes]

- Fixed an issue where using the close button in Settings left you unable to control your character.

- Fixed the quest acceptance button remaining enabled when no quests were available to accept.

- Fixed an issue where unloading ammunition from a firearm could duplicate it under certain conditions.

- Fixed cats at the base colliding with NPCs and pushing them around.

- Fixed an issue where world save files could occasionally become corrupted in multiplayer.

More from HollowCity:EscapeFromSeoul Demo

Other announcements

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Game update28 Aug 2026Demo 0.2.0.1 Hotfix Patch Notes\ - Fixed some translations that could be misleading or confusing. \ - Fixed UI text not displaying in some languages. \ - Fixed the shooting range area being detected as larger than its actual boundaries. - Optimized the shooting range HUD. This improves frame drops that occurred while the HUD was displayed at the shooting range.In-game event27 Aug 2026Demo 0.2.0 Patch Notes\ - Added a unique portrait for each NPC. - NPCs now say different lines depending on the situation. - A notification now appears in the bottom-right corner of the screen when a new quest becomes available. Developer Comment Our original goal was a game with casual gameplay but a somewhat realistic visual style. However, during the demo we found that a very large share of our players are from A…Steam news13 Jul 2026The Official Demo for HollowCity: Escape From Seoul is Now Live!Hello! The official demo for 'HollowCity: Escape From Seoul' is finally out. Our game aims to be a PvE extraction shooter with a relatively casual charm. We've prepared various difficulty options to satisfy everyone, from those who want a lighthearted experience to those who prefer a hardcore challenge. 🎮 Single & Co-op Multiplayer We support both single-player and up to 4-player co-op multipl…