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OmniGun PlaytestNewsPlaytest patch 2
Game update

Playtest patch 2

OmniGun Playtest · published 13 Aug 2026, 15:06 UTC

All newsPlayers around this dateRead on Steam

Updates

  • The framework for a more unified and robust enemy logic has been put in place. While there aren't new enemy attack patterns yet their agro logic is more line of sight based leading to a more even distribution within rooms vs running in single file from the next room over
  • Enemy projectiles have had their speed reduced and melee enemies have had their reach reduced while moving slower mid punch.
  • Health pickups are more than twice as likely to drop.
  • reload animation update to be more dynamic.
  • Turret fire rate has been reduced
  • added a melee shove attack that does minimal damage, but knocks enemies down. (F or right stick click)
  • Improved UI navigation with back button support and highlighting on sliders and toggles.

Current Roadmap


The following features are planned or currently being worked on for the next few patches:

  • More advanced enemy behaviors including seeking cover and flanking
  • More room and floor variety
  • New enemy types
More from OmniGun Playtest

Other announcements

All news
Game update7 Sep 2026Audio Bug fixI believe I have found the root issue of the audio bug that would randomly mute the audio for some players, but not others. If you are still running into issues please let me know with either a comment below or through the feedback form.Game update4 Sep 2026Playtest gun feel updateI've made a lot of additions to the gun feel and FX. It's still a work in progress so make sure to check it out and provide feedback on what's working and what needs more work. There is an issue that some have had with the Audio cutting out completely when adjusting the volume sliders. I made some code adjustments that might help with that issue, but I haven't been able to replicate the issue o…Game update31 Aug 2026Playtest patch 4Updates: · Changed crosshairs to black to make it easier to see the current bloom. · Made the audio sliders more evenly transition from quiet to loud allowing for finer control · The gun no longer visually clips through the environment. · Some UI visual updates.