Achievements: from 38 to 101. New ones per boss type (first win and 10 wins), per mineral (levels 10 and 25), per fully completed skill tree branch, plus new tiers for rocks, damage, crits, phases and prestiges.
New Achievements screen (ESC → Achievements) to browse them all, with what to do for each. Unlocking one shows a panel with the icon and name.
21 new upgrades: three extra levels (tiers 11, 12 and 13) across every branch of the tree, extending the endgame. Reworked cost curve.
Expanded soundtrack: three ambient tracks that rotate with a smooth crossfade (previously a single looping track).
All new content is already translated into all 14 supported languages.
Game Feel
Critical hits now throw red sparks: you see it instantly, without reading the number.
More rocks on screen: cap raised from 13 to 20. During Gold Rush, up to 40, spawning twice as fast.
New main menu: the in-game saw spinning behind a neon title, replacing the old logo.
The game boots straight into the action: the menu only appears on your first launch.
Opening the pause menu now muffles and slows the music along with the slow motion.
Damage numbers have an impact animation; crits pop bigger in neon orange. All panels open with a smooth transition.
Balance
The boss PP reward has been reduced. It used to scale with the prestige cost, which allowed maxing the PP tree in about a day. It is now a fixed value per phase and no longer depends on your prestige count.
To offset this, the rare drop now works (see Fixes), which increases resource gain.
Bosses now take wear-down damage: long fights become progressively easier.
Performance
Another optimization pass aimed at lower-end PCs: fewer stutters, especially while idle.
Fewer disk writes during autosave.
Fixes
The rare drop never happened: the chance existed, but the roll wasn't performed on the code path the game actually used. Fixed.
Several achievements existed but could never be unlocked. They work now.
Large values in the shop got stuck at "M" and never advanced to bigger units.
The mouse cursor disappeared after deleting your save, returning only after opening Settings.
Orphaned skills lingered in saves across updates, interfering with the tree.
The pause menu could open on top of the tutorial after a restart.
Skill tree text showed in Portuguese in every language.
The Quantum branch icon appeared cropped on skill tree nodes.
Settings visuals standardized (rounded sliders and checkboxes).
Cleanup
The Missions and Daily Objectives system, already disabled, has been fully removed. Achievements take over that role, now with far more content.