I'm reducing threat level 1 difficulty for the following reason:
Before 0.2.0, the median time you guys spent beating threat level 1 was 1 hour.
And the median time you spent on your first session was also exactly 1 hour.
Which is nice, because it means the average player had just had enough by the time they reached a significant milestone.
After 0.2.0, those numbers shifted: you still spend the same median time on your first session,
but it now takes 1h11 to beat the first threat level!
Which means a lot of you are getting tired before beating the last boss. That's not optimal, because I want the average player to spend their one hour and feel good about having completed something.
Also, time between threat 1 and 2 where a bit too close together.
I'm going to keep making tiny adjustments until the balance is good again.