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Hold The MineNewsPatch #12: Balancing, Brutal Hit highlight & Bug Fixes
In-game event

Patch #12: Balancing, Brutal Hit highlight & Bug Fixes

Hold The Mine · published 17 Jul 2026, 12:21 UTC · build 24254702

All newsPlayers around this dateRead on Steam

Hello miners!

Today's patch was supposed to be a list of bug fixes but I took the opportunity to make several changes including several buff and quality of life. Most notably, you'll notice a significant amount of buffs below to help some old heroes.

Patch Highlights

  • Several Power Buffs for Cursed Apostle, Rogue & Wizard

  • Tally adjustments for Berserker and Rogue

  • Brutal hit highlight

  • Many bug fixes

Patch Notes - Version 0.7.51

Changes (+)

  • Deadly Curse (Cursed Apostle’s Power) bonus damage vs enemies with Curse has been increased from 50 to 100%.

  • Outbreak (Cursed Apostle’s Power) trigger chance has been increased from 50 to 70% and Poison stack range from 1-3 to 2-5.

  • Tornado (Wizard’s Power) rune cost has been decreased from 5 to 4.

  • Deadly Daggers (Rogue Power) brutal hit chance has been increased from 10 to 20%.

  • Bloodlust (Rogue Power) damage has been increased from 200 to 250%.

  • Curse Master Perk bonus damage has been increased from 40 to 50%. 

Changes (-)

  • Titan Grip (Berserker’s Power) tally count has been increased from 5 to 7.

  • Bloodlust (Rogue Power) tally count has been increased from 4 to 5.

Other Changes

  • Added an extra delay before showing up hero range and updated stat when the cursor is hovering a hero.

  • The animation of refilling pickaxes now also plays at the beginning of each new day, not just at the beginning of a new mining cycle. 

  • Added brutal hit tooltip for several element descriptions.

  • Brutal hit damage pop is now in a different color and size compared to critical and normal hits.

Bug Fixes

  • Fixed several issues that could prevent the game from loading correctly. 

  • Fixed an issue where the Wizard’s Tornado would disappear instantly. 

  • Fixed an issue where some enemies could have the curse visual not updating properly. 

  • Fixed an issue where an exclamation notification would still be visible on the Dwarf Perks button in the title screen even when no new points were available to spend.

  • Fixed an issue where some Bosses would not play a certain sound when disappearing before the night comes.

  • Fixed an issue where the Dwarf Perk level bar at the end of a run would appear empty even when max level has been reached.

  • Fixed an issue where the amount of mithril shard could display a wrong negative value. 

  • Fixed a small visual glitch over heavy rain particles.

That is all for today, thank you all for your feedback and bug reports!

paci

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