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Loot TycoonNews100% Idle Loop Implemented & End-Game Curve Scaled | Update 0.4.5 is Live!
In-game event

100% Idle Loop Implemented & End-Game Curve Scaled | Update 0.4.5 is Live!

Loot Tycoon · published 15 May 2026, 09:31 UTC · build 23245472

All newsPlayers around this dateRead on Steam

Hey Adventurers!

Thank you all for the incredible support and for flooding the community with so many honest suggestions.

Today, I’m delivering the single most highly requested feature you guys have been begging for: A fully automated, 100% idle AFK loop! My goal with this patch was to let you truly take your hands off the keyboard and experience zero-click looting. You can now hire a Clerk to run your shop while you're out grinding. The shop stays open, the gold keeps flowing, and your runs last longer. The ultimate idle dream is finally real!

On top of that, I’ve smoothed out the endgame difficulty curve so you can push your broken builds even higher.


Update Details

🤖Meet Your New Employee: The Clerk (Auto-Sell System)

  • Once you unlock Auto-Restock, you can now hire a Clerk! They will automatically sell your items while you are out in a dungeon or fighting in the Arena.

  • You get full control with new custom Auto-Sell filters.

  • Added live sales notifications so you can watch your bank account grow while you're deep in a dungeon.

  • Pumping up your customer traffic will now directly speed up how fast your Clerk sells items while you're AFK.

⚔️Never Stop Running: Auto-Start Adventure

  • Unlocks automatically after clearing Floor 1.

  • Smart Looping: If you have a Clerk, you'll auto-run dungeons until your Stash is completely full. No Clerk? You'll auto-run as soon as your Stash is empty.

  • Dying in combat now smartly sends you straight back to the Shop.

  • Opening any menu in the Shop pauses the auto-start countdown so you can manage your gear in peace.

  • I've added all your pre-run toggles (Auto-Start, Next Floor, Auto-Advance, Auto-Loop) directly to the departure screen in the Shop.

  • (Heads up: Taking a manual portal back home or entering the Arena pauses the auto-start, so remember to toggle it back on!)

🔥Endgame Scaling & Major Tweaks

  • Endgame Push: Massively nerfed the difficulty scaling curve after Floor 200. Go test your limits and see how high you can climb!

  • Arena Auto-Loot: Entering a portal after an Arena win now automatically scoops up all your rewards. No more left-behind loot!

  • Stash Upgrades: Slashed the gold cost for Stash capacity upgrades.

  • Glove Drops: Buffed the drop rate for Glove equipment.

  • Potion Drops: Reduced the amount of Health Potions dropping.

  • Inventory Cap: Hard-capped your backpack at 100 slots.

  • Tag Saving: Clearing Floor 50 now saves your tag display preferences permanently.

  • Boss Timer: Extended the wait time after killing a Boss, giving you a slightly larger window to cancel the auto-advance if needed.

  • UI Clarifications: Added tooltips explaining that you can "Dual-wield any weapon" and "Items in the Safe will not be sold."

  • Freeze Nerf: Dropped the Freeze skill trigger chance from 5% to 2%.

🔧 Bug Squashing

  • Fixed affix tags glitching out when dragging to compare gear.

  • Fixed dead characters trying to cast cooldown skills from beyond the grave.

  • Fixed a visual glitch with the Boss HP bar highlight after auto-advancing.

  • Fixed UI misalignment when claiming Supporter Pack DLC items while UI scaling was active.


I’m always lurking in the community, reading your ideas, and taking notes for the next patch. I'm actually putting together a full Development Roadmap right now, so please keep the feedback and crazy ideas coming!

Parallel Portal

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