Challenge the Endless Dungeon!
The ver0.776.0 update is scheduled to go live.
Please check below for details.
※ iOS Notice
Due to an error during the build process, iOS will be updated to ver0.776.1. The update content is identical to ver0.776.0, and no additional items will be added exclusively to the iOS version.
1. Slime Pass Release
2. Assassin Mission Package Release
3. Improvements
4. Bug Fixes
In a dark corner of the Dungeon, where only loneliness and silence linger, a new existence that had been huddled in a cold body, waiting for warmth, finally awakens.
A pitiful girl who gathers constantly scattering mucus and imitates a human form, Slime has joined this Dungeon!
Slime is a melee character that acquires Jelly dropped during attacks and consumes it to unleash powerful Charge Attack s. The more Jelly it absorbs and channels, the more its attack range and damage increase explosively, allowing it to instantly knock down enemies it hits.
Through this Pass, you can also obtain the exclusive skin Wraith Bride and the Pass weapon Corroded Vow Core. Behind the wedding dress hem where purple petals scatter, check out her charm of instantly absorbing surrounding Jellies to trigger Chain explosions!
Awaken the endless hunger lurking behind her pitiful appearance, and unleash its colossal, lethal power to swallow every dungeon enemy without mercy!


New Pet Release
A loyal ghost butler who always respectfully serves his master, Mr.
Phantom is being released together.
This elegantly dressed ghost is a retainer that assists the hero's Poison ability during battle.

Mr. Phantom
- Poison Synergy +1
- Poison Stack +3
Having honed Eastern martial arts to a new pinnacle of assassination technique, she has appeared in the Dungeon wearing a special combat outfit crafted solely for the pursuit of training!
Experience the Assassin's swift and exhilarating action, striking with sharp, flowing punches from behind billowing sleeves and slipping into an enemy's vital opening in the blink of an eye while they let their guard down!


New Skin · Lotus Kung Fu Girl
The Assassin's new skin, "Lotus Kung Fu Girl," includes a dedicated emblem and hit effects tailored to the Eastern martial arts and Jiangshi concept, a nimble dash trajectory, and a special standby animation of her walking with an umbrella in the rain for atmospheric effect.

New Weapon · Iron Fist
The Assassin's new weapon, "Iron Fist," will be released together with the Mission Package, replacing sharp daggers with sharp fists and phantoms to sever enemies' lifelines.
Tag
- Dark, Physical
Passive Effect
- When the host's Deadly Strike lands, gain 1 stack of Fist Qi that lasts for 10 seconds.Fist Qi can stack up to a maximum of 6 times, and the duration is refreshed upon acquisition.
- When the weapon skill or Deadly Strike lands while Phantasm Energy is held, Phantom Clone is summoned to attack alongside the user.
- The clone deals 1 additional hit per stack of Ki held, and shares the Assassin's Mark effects and Deadly Strike judgments of the main body.
- Tags from equipped weapons apply to Dash Attack and Phantom Strike attacks.
Active Effect
- Basic: Deals damage to nearby enemies and applies Assassin's Mark. On hit, gains 1 temporary Heart slot that lasts up to 3 seconds.
- Enhancement: The attack range of the Weapon Skill is increased by 1.5×, and Assassin's Mark is renewed. Gain a temporary Heart slot lasting up to 3 seconds, and fully recharge all Dashes.
Soul Eater
- The base spawn rate of Forbidden Ascension has been doubled.
Boss Rush
- The HP of all bosses appearing in Boss Rush has been reduced by 20%.
Collection Book
- The display method of character, skin, and weapon images in the Collection Book has been improved.
Collection
- Cooldown information has been added to the description of the Demon Collection, allowing you to check the effects in more detail.
UI
- Fixed an issue that could occur during UI interactions, improving game stability.Soul Eater
- The base appearance chance of Forbidden Ascension for Soul Eater has been doubled.
Boss Rush
- Reduced the HP of all bosses appearing in Boss Rush by 20%.
Codex
- Improved the display of character, skin, and weapon images in the Codex.
Collection
- Cooldown information has been added to the Demon Collection description, allowing effects to be reviewed in greater detail.
UI
- Fixed errors that could occur during UI interactions to improve game stability.
Assassin
- Fixed an issue where Deadly Strike would not activate at Level 1 and would only activate after reaching Level 30.
- Fixed an issue where Deadly Strike attacks were not triggering as guaranteed critical hits.
- Fixed an issue where the accumulated count on the original target was reset when attacking a different Monster while stacking Deadly Strike counts on one Monster. Now, the accumulated count per target is maintained even when alternating attacks between multiple Monsters, and Deadly Strike is triggered when the 4th marking Dash lands on each target.
Fighter
- a weapon Prelude of the Wind's Damage was being applied differently from what was displayed. Fixed it so that it now applies correctly.
Knight
- Fixed an issue where the ATK SPD increase amount of Oberon's Weapon Skill Attack was being applied differently from the tooltip.Oberon's Weapon Skill Attack ATK SPD Increase Amount was being applied differently from the tooltip.
Artifact
- Fixed an issue where Golden Idol Artifact was reducing Skill Damage when owned Gold was negative.
Skill
- Justice Sword Collection Lunar Eclipse effect change was not being applied. Fixed it so that the effect now applies correctly.
Normal Monster
- Fixed an issue where some skills and Weapon Skills with an effect that moves enemies were also applying their effects to monsters in Super Armor state.
Collection
- Roly-poly Wizard's Effect was fixed to now apply consistently with the tooltip.
Account
- Fixed an issue where, when changing accounts on the same device, the Unlock progress of the previous account was being reflected on the new account.
UI
- Fixed an issue where the scroll area for skill effects and unlock conditions in View Skill Details was extending beyond the UI.
- Fixed an issue where the previous scroll position was retained when reopening View Skill Details.
- Fixed an issue where the UI dropped down in the lobby after the game ended.
Gameplay
- Fixed an issue where Skill and Artifact swapping remained unavailable after defeating the Graveyard Keeper boss in the Underground Graveyard.
Additional Guidance
We are currently working on unifying the terminology and expressions used across various tooltips, including level-based effects and traits.
These matters will be applied sequentially. If you have additional feedback on areas that need improvement, please leave your comments on the suggestion board.
Thank you.