Line Defense · published · build 25794946
Noe has received a major overhaul, and he's not the only thing that's changed!
Version 1.0.24 brings revamped AI and attacks for the final boss, new round-start countdowns, improved spawning and revival effects, difficulty progression changes, and adjustments to the Defense Bonus Room.
There are also plenty of bug fixes, visual improvements, and gameplay refinements throughout the game.
Completely revamped Noe's AI and attacks.
Reworked his combat behavior to make the final boss encounter more engaging and unpredictable.
Improved the overall flow of the fight.
Boss fights no longer grant XP.
All boss fights now feature a countdown before combat begins.
Rounds now have a more dramatic beginning!
Added a countdown before every Survival round and boss fight.
Players now fall from the sky when spawning into the battlefield.
Players land when the countdown reaches "2".
Players cannot move or attack until the countdown finishes.
Added a countdown after character selection at the beginning of a game.
Round music now starts after the "Defend" text disappears.
These changes make the beginning of each round feel more deliberate while giving players a clear indication of when combat starts.
Added a column of light when players revive.
Player Ghost dashes now produce a column of light.
Revived players now face the same direction their Ghost was facing.
Player bodies now remain on the battlefield indefinitely unless disabled in the settings.
Fixed players occasionally spawning at the same location during the first round.
The following difficulties must now be unlocked through progression:
Impossible
Don't Even Try
Noe Way To Win
XP earnings are now equal across all difficulties.
Boss fights no longer award XP.
HP and Stamina rewards can now increase their respective stats beyond their natural caps.
Ultra Rare and Ludicrously Rare reward tiers now require higher-level base upgrades to become available.
Added new text effects to the Defense Bonus Choice Room.
Fixed the Bonus Room camera scaling incorrectly.
Fixed music not playing correctly after visiting a Bonus Room.
Fixed unpurchased towers incorrectly contributing to the percentage of base defended.
These adjustments make higher-tier rewards more closely tied to your base's progression.
Removed the scripted-round toggle and difficulty options from Sandbox Mode.
Boss previews are now hidden for scripted rounds in the Sandbox Shop.
The Sandbox Mode sprite now properly appears greyed out when the mode hasn't been unlocked.
Updated the Living Walls upgrade sprite.
Added falling animations when players spawn.
Added lighting effects for revivals and Ghost dashes.
Improved transitions between character selection, countdowns, and gameplay.
Reduced excessive red flashing on the Game Over screen.
Player bodies now persist on the battlefield unless disabled.
Fixed a crash related to unpurchased turrets.
Fixed a glitch where selecting a character in the shop could immediately trigger an unintended purchase.
Fixed incorrect base defense percentage calculations involving unpurchased towers.
Fixed music playback after entering a Defense Bonus Room.
Fixed camera scaling in the Defense Bonus Room.
Fixed players spawning on top of one another at the beginning of a game.
Fixed excessive red flashing during Game Over.
Various smaller gameplay and visual improvements.
Version 1.0.24 focuses on improving the overall flow of combat, making progression more consistent, and giving Noe the attention he deserves as the final boss.
Good luck out there, and happy defending!