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Line DefenseNewsLine Defense v1.0.23 — New Defense Upgrades & Rewards
Game update

Line Defense v1.0.23 — New Defense Upgrades & Rewards

Line Defense · published 2 Sep 2026, 15:22 UTC · build 25070553

All newsPlayers around this dateRead on Steam

Version 1.0.23 expands defensive progression with new unlockable Defense Upgrades, a new end-of-round reward system, improved Freeplay progression, and a number of character, enemy, UI, and gameplay changes.

New Features

New Defense Upgrades

Two new unlockable Defense Upgrades have been added:

  • Turret Replication — Gives towers health regeneration.

  • Living Walls — Gives walls health regeneration.

These upgrades are rare unlocks that can appear through the end-of-round choice system.

End-of-Round Bonus Rewards

Your performance at the end of each round now affects your chance of receiving a special bonus reward opportunity.

The chance for the Bonus Choice Room to appear is based on the percentage of your base that remains defended at the end of the round. The better you defend your base, the greater your chance of getting access to bonus rewards.

Bonus rewards are divided into five rarity tiers:

  • Common

  • Rare

  • Super Rare

  • Ultra Rare

  • Ludicrously Rare

End-of-Round Results

End-of-round results now display the percentage of your base that was defended, giving you a better measure of how well your defensive line held.

Character Changes

Sharpy

  • Can no longer critically hit Noe or Boss Tanks.

Sward

  • Sword swinging has been improved and properly standardized.

  • Can now reflect Necromaster fire.

  • Can reflect Sphere Boss energy waves.

Enemy & Boss Changes

  • Bosses now spawn sooner during Freeplay.

  • Enemy mutations are now 4x more likely in Freeplay.

  • Dead Tanks can no longer mutate.

  • Enemy bombs bounce less off walls, making them more likely to stay where they land.

  • Additional enemy and boss interaction fixes and adjustments.

Generator & Tower Changes

  • Reworked the Generator's HP system into a shield-based system.

  • The Shield Generator now gives towers additional shield HP rather than regenerating their health.

  • Fixed towers not always starting with their full shield when a Generator boost was active.

  • Removed the regeneration effect from the previous Generator HP Boost.

  • Increased the Generator's hurtbox.

  • Generator parts now fly apart when destroyed.

  • Added a new Generator destruction sound effect.

  • Revamped the Generator sprite.

  • Standardized tower HP displays.

  • HP Overclock now displays base HP, additional HP, and shield HP separately.

  • Added a charging wheel for the Essence Factory Generator boost.

Freeplay & Progression

  • Increased the chance of receiving higher-tier after-round rewards once in Freeplay.

  • Bosses now appear sooner in Freeplay.

  • Enemy mutations are significantly more common in Freeplay.

  • Respecing perk points is now restricted to Freeplay.

Survival & Game Over

Second Wind

When all players and towers are destroyed, the screen now pulses red before Game Over.

If a player manages to revive during this period, they can trigger a Second Wind, allowing the game to continue instead of ending.

UI, Pause Menu & Display

  • Completely revamped pause menu.

  • Pause menu selections now only highlight when hovered by the cursor.

  • Fixed the cursor appearing when closing the pause menu when it should remain hidden.

  • Added widescreen and dynamic window scaling.

  • Added support for 3:2 and 16:10 aspect ratios.

  • Fixed various aspect ratio issues.

  • Achievement displays now properly scale with GUI size.

  • Fixed achievement scaling in the Achievements menu.

  • Adjusted and renamed several game settings.

  • Added and improved screen transitions.

Visuals & Destruction

  • Updated the car sprite.

  • Gold Statues can now completely crumble into dust when destroyed.

  • Towers and player body parts remain on the battlefield after destruction.

  • Gold Statues and Generator parts now have more dynamic destruction effects.

  • Additional visual polish throughout the game.

Fixes & Polish

  • Fixed a demo crash.

  • Fixed Doc starting with an incorrectly upgraded perk.

  • Fixed Sward's sword behavior.

  • Fixed several Generator shield initialization issues.

  • Fixed various aspect ratio and window scaling issues.

  • Numerous smaller gameplay, UI, and performance improvements.

More from Line Defense

Other announcements

All news
Game update29 Jul 2026Line Defense v1.0.22 — Airborne Combat UpdateCombat has become more dynamic than ever. Version 1.0.22 introduces an all-new airborne combat system, expands stamina management, adds new Generator upgrades, significantly improves the Perk Shop, and includes numerous gameplay improvements, bug fixes, and visual polish. New Gameplay Features Airborne Combat Powerful attacks can now launch players and enemies into the air, creating entirely ne…Game update5 Jun 2026Line Defense v1.0.21 — Interface & Big Quality of Life UpdateThe battlefield is becoming more polished, more rewarding, and more dangerous. Version 1.0.21 focuses on major user interface improvements, controller support enhancements, mutation progression updates, performance optimizations, and additional visual polish throughout the game. User Interface Overhaul HUD Improvements · Completely revamped UI for Money, Gold, Player Level, and Round informatio…In-game event9 May 2026Line Defense v1.0.20 — Mutations UpdateThe battlefield has evolved. Version 1.0.20 introduces the new Mutation system, expanded status effects, major boss overhauls, Freeplay improvements, gameplay balancing, and 7 new Steam achievements. Harder difficulties are now significantly more dangerous as enemies gain access to powerful mutated variants with enhanced abilities and shadow-form visuals. New Features Enemy Mutations · Enemies…