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SPECIMEN PlaytestNewsSPECIMEN Alpha Playtest v0.1.430 Update
Game update

SPECIMEN Alpha Playtest v0.1.430 Update

SPECIMEN Playtest · published 6 Oct 2026, 15:56 UTC · build 25755740

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PATCH NOTES v0.1.430

Quality of life, refined gun fx, and a few new secrets.

NEW

  • Marked barrels. Explosive barrels now carry a hazard mark.

  • A new pathway. Barracks and the power room connect through a new door.

  • Some secrets. A few new props scattered around the Facility. Might be worth shooting at things.

SPECIMENS

  • Early health. Round 3 is 300 (was 350), climbing by 100 each round to round 9 at 900 (was 950). The 3,200 cap now arrives at round 23 (was 22).

  • Animation & Behavior. Variations in walking animations and better pathing.

WEAPONS

  • Full-auto sound. Sustained fire on the auto capable weapons cracks a one shot then blends into a loop. The stop and tail SFX on the gunfire has been refined as well.

  • Run and sprint. The arm loop is 15% faster, matching the quicker walk from the last patch. Sprint is still quicker than the jog.

  • General. Refined some weapon visuals.

HUD & MENUS

  • Tutorial tips. The cards now sit under the version label in the top left, hold 5.5s (was 10s), and skip ahead when you have already done the action. The Enter key, or Select/View on gamepad, advances them.

  • Prompts. Door, wall-buy, and ammo prompts stay up while a tip is on screen. Door and wall-buy prompts leave faster than they arrive now.

  • Pause. Escape works as soon as loading finishes into gameplay.

  • Ammo crate. The floating sign still says AMMO. The prompt should say Ammo & Grenades, or Ammo & Molotovs, appropriately.

  • Rank. The top rank is now named MASTER.

  • Dossier. The XP block no longer leaves an unnatural gap when the status line is empty.

AUDIO

  • Getting hit. The hit sound is heavier.

  • Guns. Gunfire SFX heavily retuned/refined as mentioned above.

MAP

  • Doors. Facility doors between two rooms can be bought from either side.

  • Collision and props. Did a correction pass on stuck spots, blocking volumes, and a handful of props.

KNOWN ISSUES

  • Reloads. Some guns snap from the reload back to the hip.

  • Loud fights. In a loud fight, a sound or two can cut out.

  • First launch. The first launch stutters while shaders compile.

After a crash, if you'd like to help, use the Windows Key + R to open the Run dialog and then open %LOCALAPPDATA% → ZombiesPrototype → Saved → Diagnostics and send last-unclean.log if it is there, otherwise last-session.log. Anything else: REPORT BUG. Stuck physically, or in a round that will not end? Pause → Unstuck Player, or Force Relocate Specimens (once per round). Please report it if you have to use either. Thanks for playing. — Gold Leaf Interactive

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