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SPECIMEN PlaytestNewsSPECIMEN Alpha Playtest v0.1.423 Update
Game update

SPECIMEN Alpha Playtest v0.1.423 Update

SPECIMEN Playtest · published 5 Oct 2026, 04:05 UTC

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PATCH NOTES v0.1.423

(some big balancing changes)

PLAYER
• Walk speed 330 cm/s (was 300, +10%). Sprint, tac sprint, crouch, ADS unchanged.
• Slide distance ~+10% to match faster walk.
• Gamepad aim assist: New settings and default. Off (0) / Low (0.15) / Medium (0.50, default) / High (1.00). Replaces old on/off.
• Aim Down Sight: brief pull toward specimen, then slowdown + strafe tracking
• Mouse look unchanged.
• Settings: old Aim Assist ON becomes Medium; Off stays Off.

WALL BUYS — GUNS
• STG-44 2250 (was 2200)
• BAR 2750 (was 3250)
• PPSh 2000 (was 1800)
• Thompson 1750 (was 2000)
• Mosin 1750 (was 2500)
• Winchester Model 12 3000 (was 2800)

WALL BUYS — AMMO
• No wall ammo refill over 1000 --- Kar98 / Mosin 500 | STG / Trench / Winchester 750 | Rotary / MG42 / BAR 1000 each.
• Packed wall ammo still 2× refill (e.g. MG42 packed refill = 2000).
• Requisitions box, ammo crates, doors unchanged.

ARTIFACTS

• Overshield visual and Platelet Ampoule refined.
• Pemmican Ration: +50 max health (was +100); overshield capacity 100 with Vital orbs.
• Hartman's Whistle: +25% move (was +35%).
• Bandoliers: 2× reserve unchanged; Sample orb = +1 full current magazine (not +25% max reserve).
• Scavenger Pouch: 12% semi / 6% full-auto headshot proc → ~10% of magazine to reserve (min 1 round); no Sample orb on proc.
• Hollow-Points: +50% headshot damage unchanged; orb drop +10% on headshot kills (was +25%).
• Head Start: shotgun orb drop +15% (was +25%).

PROGRESSION
• XP shown ×10 on screen only, for game feel/satisfaction---nothing has actually changed, just inflated visual. Points, prices, saved XP, level, and score are also unchanged (80 earned before will now show as 800).
• Level 10: Show Tutorial Tips and Mission Intro turn off once. Re-enable in Settings → Gameplay.

HUD & DOSSIER
• One-time health/stamina labels that fade after the beginning; Round 1 tips (Enter / View).
• Damage numbers appear higher now.
• LAST RUN: damage, eliminations, headshot eliminations, score, time, shown in the AAR now, not just the xp earned from the last run.
• Loadout: clear one artifact slot (X or right-click) from equip row; LB/RB cycle slots there.

UI
• Main menu nav fade fix (title buttons fade opacity properly now); focus highlighting refined in places.
• Known Issues updated: 5 lines + crash log folder path.

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Game update24 Oct 2026SPECIMEN Alpha Playtest v0.1.502 — BIG UPDATE!PATCH NOTES v0.1.502 Mostly bug fixes and QoL for this patch, some small content changes to address quality of life and player comfort, but most of these changes will be hardly noticeable. Significant content update soon though! NEW · Scoreboard. Hold Tab on keyboard, or View/Select on a gamepad, to see the in-game scoreboard, and your currently equipped weapon's Protocol Challenges. ESC and P…Game update10 Oct 2026SPECIMEN Alpha Playtest Update v0.1.441PATCH NOTES v0.1.441 Refined specimens, pickup clarity, and more. SPECIMENS · When closing in. Specimens will continually come straight at you instead of sliding aside/around you. · When climbing in. Smoother transitions for specimens post-climb into interior hunt. Eliminated awkward flashing & mesh vibration. · Gait. Shamblers and walkers plant a foot on each step. They are not slower overall,…Game update6 Oct 2026SPECIMEN Alpha Playtest v0.1.430 UpdatePATCH NOTES v0.1.430 Quality of life, refined gun fx, and a few new secrets. NEW · Marked barrels. Explosive barrels now carry a hazard mark. · A new pathway. Barracks and the power room connect through a new door. · Some secrets. A few new props scattered around the Facility. Might be worth shooting at things. SPECIMENS · Early health. Round 3 is 300 (was 350), climbing by 100 each round to ro…