Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Bait SoulNewsv1.0.15 Update Notes
Game update

v1.0.15 Update Notes

Bait Soul · published 6 Oct 2026, 13:07 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, we’re BOLDFISH.

Updates have been fairly frequent over the past few days, especially for the newly introduced [Poison and Honey] system. Since we had limited time to test the system before release, most of these adjustments have been based on actual gameplay and player feedback. We apologize for any inconvenience caused by the frequent changes.

After these rounds of adjustments, the overall design of [Poison and Honey] is now largely stable. This update further adjusts the points provided by [Poison] options and enemy spawn pacing, along with improvements to Endless Mode and other content. If anything still feels unreasonable or doesn’t play well, please continue to let us know.

Improvements

Poison and Honey

  • Increased the points awarded by [Poison] options.

  • Changed the fixed cost of 90% of current HP into an adjustable option: each selection adds 30% of current HP to the cost, up to three selections, allowing for more flexibility depending on your build.

  • Adjusted enemy spawn pacing when enemy count is increased. Spawn speed still rises with enemy count, but the increase is now more gradual to prevent too many enemies from appearing within a short period.

Other Improvements

  • Adjusted enemy HP and attack scaling in Endless Mode: growth is now more gradual in the early rounds, followed by a much steeper increase after Round 6.

  • Adjusted blood feeding for [Ghost Face Sword]: when current HP exceeds maximum HP, it now consumes 20% of whichever value is higher.

  • Slightly increased the drop weight of Support Items.

  • Increased the number of pots in Stage 3.

Bug Fixes

  • Fixed an issue where [Incense Stick Box] could grant Incense Sticks again when loading a save.

  • Fixed an issue where [Hunger] could not enter the white circle after growing larger.

  • Fixed an issue where [Skull] could disappear during an attack.

  • Added a fallback retrieval mechanism for [Fatebound Sword] to handle cases where it failed to return properly after attacking. The effectiveness of this fix still requires further verification.

Thank you for playing, and for all your feedback, patience, and understanding!

— Bold Fish —

More from Bait Soul

Other announcements

All news
Game update11 Oct 2026v1.0.19 Update NotesHello everyone, we’re BOLDFISH. This update adds a screen shake toggle for weapon and Artifact effects and further adjusts the difficulty curve in Endless Mode. Our goal is to make the early rounds more approachable while maintaining a greater challenge in later rounds. We've also improved several weapons, Soul Orbs, and Artifacts, and fixed some recently discovered issues. New Features · Added…Game update10 Oct 2026v1.0.18 Update NotesHello everyone, we’re BOLDFISH. This update focuses on improving item and Artifact drop rates, adjusting enemy spawn pacing in Endless Mode, and fixing several recently discovered issues. Improvements · Adjusted drop weights for items and Artifacts, improving the chances of obtaining items you want. · Improved enemy spawn pacing in Endless Mode. Spawn speed now increases as enemy count rises. ·…Game update9 Oct 2026v1.0.17 Update NotesHello everyone, we’re BOLDFISH. This update adjusts the kill-counting mechanics of \ , improves how \ is activated, and fixes several recently discovered issues. Regarding the \ adjustment, we found that when multiple Spirit Herbs shared kill counts, their stats could scale far too quickly, sometimes reaching extreme values halfway through a run. This could negatively affect the remaining comba…