Hello everyone, we’re BOLDFISH.
This update adjusts the kill-counting mechanics of [Spirit Herb], improves how [Dream Lantern] is activated, and fixes several recently discovered issues.
Regarding the [Spirit Herb] adjustment, we found that when multiple Spirit Herbs shared kill counts, their stats could scale far too quickly, sometimes reaching extreme values halfway through a run. This could negatively affect the remaining combat and build experience, so we've adjusted how kills are counted to make their growth more reasonable.
We're not trying to prevent players from creating powerful builds. Discovering incredibly strong combinations is part of the fun. However, when certain mechanics cause stats to spiral out of control too early, the remaining challenges and decisions can lose their meaning.
There are still some balance issues in the game, and we'll continue monitoring and adjusting them. Our goal is to find a better balance between the excitement of powerful builds and keeping the game enjoyable throughout each run.
[Dream Lantern] can now be activated manually.
Adjusted kill counting for [Spirit Herb]. When multiple Spirit Herbs are present, only the one closest to the defeated enemy receives kill credit. Kills are no longer shared.
Fixed an issue that could cause a black screen when leaving the Mirror Room.
Fixed an issue where the [Golden Silkworm Hex] UI indicator remained visible after changing stages.
Fixed an issue where the minimap still displayed an item icon even when the Storeroom was empty.
Fixed an issue where [Palm Eye] sometimes failed to activate properly.
Fixed an issue where Ice Pillars spawned at the edges of a room could not be destroyed.
Thank you for playing and for all your feedback!