
Hello everyone, we’re BOLDFISH.
This update introduces the new Poison and Honey system, giving you more freedom to customize the benefits and challenges of your runs. We’ve also made improvements to several weapons and continued fixing recently reported issues.
The Poison and Honey system unlocks once you’ve completed roughly a quarter of the unlock progression.
You can freely combine benefits and drawbacks: choose drawbacks to earn points, then spend those points on benefits to tailor the challenge and experience to your liking.
Each interaction provides 3 base points.
Choosing drawbacks grants additional points that can be spent on benefits.
After unlocking everything, you can continue earning EXP.
Surplus EXP can be converted into additional Poison and Honey points. The corresponding EXP is deducted when those points are used.
Improved collision and damage detection for Great Iron Ball.
Increased Blood Cannon’s attack power.
Fixed Sun Dial being unable to select a previously reset room on a subsequent use.
Fixed a softlock when changing rooms while the Pauper Ghost was spitting out coins.
Fixed a softlock when changing rooms while Dream Lantern was activating.
Fixed Stone Sword dropping at its original position after hitting a wall.
Fixed the Pauper Ghost’s hold action not working.
Fixed incorrect Soul Orb prices in Endless Mode.
Fixed Alms Bowl activating only once in Endless Mode.
Fixed Blood Cannon occasionally failing to absorb flesh chunks.
We’ll continue adjusting and improving Poison and Honey, as well as the rest of the game, based on your feedback and gameplay experience.
Thank you for playing and for all your continued feedback!