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Teryon CrisisNewsField Manual 01–02: Rifleman & Combat medic
Community

Field Manual 01–02: Rifleman & Combat medic

Teryon Crisis · published 30 Sep 2026, 10:54 UTC

All newsPlayers around this dateRead on Steam

One soldier is one unit in Teryon Crisis, with individual health. Our Field Manual begins with the Rifleman and the Combat medic: one fights, while the other keeps wounded infantry in action.

01 — Rifleman

  • Health: 140 HP
  • Base damage: 13
  • Fire cycle: 0.65 seconds
  • Range: 8 game units
  • Speed: 4 game units
  • Cost: 180
  • Build time: 3 seconds
  • Requires: Barracks

02 — Combat medic

The Combat medic is unarmed. While stationary, it heals one nearby friendly wounded soldier at 12 HP per second. It cannot heal vehicles or itself.

  • Health: 150 HP
  • Speed: 4.6 game units
  • Cost: 300
  • Build time: 5 seconds
  • Requires: Barracks

These are current base values before research and applicable target modifiers. Range and speed use game units, not real-world metres. Values may change as balancing continues.

Your formation, your decision

Would you pull wounded infantry back to a medic, or bring the medic forward behind your Riflemen? Tell us in the comments or discuss your formation in our Discord community.

Read the Rifleman and Combat medic entries on our website. Promotional illustrations; not gameplay or in-game models.

Wishlist Teryon Crisis on Steam to follow the game.

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