Small interruptions can break the flow of an RTS: a miner missing its unloading point, tanks shuffling at the end of a move, or a menu that will not stay open. Our latest Windows build, 0.23.16, focuses on these everyday interactions.
Teryon Crisis is still in development. This is a pre-release progress update, not a launch announcement.
Alongside these fixes, we are testing clearer ownership markings on buildings, less square concrete foundations, more angular ore rocks, and a more natural mountain-to-ground transition.
These visuals are an optional work-in-progress preview. They are not yet the default appearance, and the terrain work currently covers a sample ridge rather than every mountain. We are checking readability and performance before extending the changes.

The preview reduces the broad square pads and adds contrasting owner marks to roofs and walls. The limited model pass also adds bevels to three Crimson buildings.

Smooth rounded pieces and their continuous oval base give way to fractured matte stone and loose fragments. Resource positions and mining rules remain the same.

The sample ridge uses an irregular, terrain-toned edge. This is an early treatment for one ridge, not a completed overhaul of every mountain. All three comparisons use real Windows captures with matching camera and map positions.
The packaged Windows build was checked for repeated ore deliveries, short movement orders, tanks settling at occupied destinations, and saving a battle, quitting, then loading it again. Broader battle testing and audio listening checks continue.
Thank you for following development. Wishlist Teryon Crisis to follow future updates.