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Trygn's Pixel;GateNews1.2.3 Release Notes
Game update

1.2.3 Release Notes

Trygn's Pixel;Gate · published 28 Sep 2026, 15:38 UTC · build 25580858

All newsPlayers around this dateRead on Steam

New: Synchronized Normal Map Export

PNG export now includes a “Sync Normal Map Output” option, available for both standard single-image exports and sprite-sheet exports.
When enabled, an additional normal map is exported alongside the color image, with the suffix -normal appended to the file name.
The color image and normal map use the same animation frames, views, and atlas layout, making them easy to use together in 2D lighting systems that support normal maps.
Normal map atlas export supports multiple directions and multiple actions.
A new “Flip Normal G Channel (DirectX)” option makes it easier to support different normal-direction conventions.

New: More Complete Lighting Settings

You can now adjust the following settings in the “3D Pixel & Sprite” panel:

Key light intensity and key light color.

Rim light intensity and ambient light intensity.
The key light azimuth and elevation angles, which control the direction from which the model is illuminated.
Changes are reflected in the 3D view in real time. Lighting parameters are saved with the project and used for rendered exports.

New: Fix the Lighting Direction During Export

The PNG export window now includes a “Fix Lighting to the Scene During Export” option, enabled by default.
When exporting a multi-directional sprite sheet, it keeps the horizontal lighting direction consistent across images from different directions.
Clear the option to restore the previous lighting behavior.
This option affects both the export preview and the final export, but does not change the real-time view when browsing the model normally.

New: Display Light Position and Rays

A “Lights” display toggle has been added to the upper-left corner of the 3D viewport.
When enabled, it shows the key light position, lighting target, and direction ray, making the lighting direction easier to understand at a glance.
The indicator updates in real time according to the key light direction and color settings.
The helper markers do not appear in exported PNGs or sprite sheets.

More from Trygn's Pixel;Gate

Other announcements

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Community19 Sep 2026Developer Log: Refactoring and Feature Plans for the Next StageUpdates have been slower recently because I’ve started a major refactor of Pixel:Gate. The main goals of this refactor are to improve the current user experience and create more room for future features. The interface will also be redesigned. Without making major changes to the logic of existing features, I want to give the software a more modern and clearer feel, while making the connections b…Game update7 Sep 20261.2.2 Update NotesThis update increases the maximum model file size to 512 MB and the maximum render resolution to 2048.Game update1 Sep 2026Trygn's Pixel;Gate 1.2.1 AlphaTrygn's Pixel;Gate 1.2.1 Alpha is now live. This update focuses on the Pixel 3D preview and sprite-sheet export: \ · Improved low-resolution pixel preview with flat shading, stepped lighting, a pixel-stable camera, and clearer edge handling. \ · Preview and export now use the same camera, animation, and Pixel 3D settings, so the PNG matches what you see. \ · Sprite sheets use consistent framing…