Hey guys!
I’m currently finishing the third scene with Violet, the one in her office. After that, Violet is going to take a little break from her sequence, and I’ll switch to another big block of the upcoming update: Nora and Emma’s scenes.
Nora’s sequence is designed as a branching route. MC can either start developing a relationship with her or close that path before it even properly begins. It all depends on the choices you made in the previous update. Episode 12 Ch. 1 only sets up the MC-Nora route, while the main event is planned for Episode 12 Ch. 2, so you shouldn’t expect any steamy action with her just yet.
Emma’s sequence, on the other hand, is written as a complete arc this time, and I made sure there’s a proper payoff at the end. ;-p
Story-wise, Emma and MC are going to run their final test with the memory table, which will become extremely useful by the end of the entire game.
As for the other news: I ran a couple of tests with the HD meshes I told you about last week and... IT WORKS!
I can now confirm that my theory was correct. I’m able to create animations with all those juicy HD details like squeezing, grabbing, collisions, and other deformations, so you can definitely expect to see more of that in the game.
I still have no idea why Daz doesn’t offer something like this out of the box and keeps its native HD tools limited to Published Artists, but finally finding a workaround after all these years feels like a pretty huge step forward. It opens up a lot of possibilities for future animations, and I’m already looking forward to putting it to proper use. ;-p
That’s it for now, guys. Stay tuned, I’ll talk to you soon!
P.S. I prepared a mini-comic with Megan this time, since the office scene doesn’t really have many eye-catching renders and mostly serves a storytelling purpose.