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GONE FishingNewsRequested changes and fixes
Game update

Requested changes and fixes

GONE Fishing · published 9 Sep 2026, 15:10 UTC · build 25211570

All newsPlayers around this dateRead on Steam

yo, couple of things that were requested/reported in the previous update comment section. Got more coming soon

Changes / Additions

  • Added a 5% chance to get a string ray from tnt fishing. This fish can be used for gliding when equipped

  • Added a button to unequip your current bait. Simply click on the hook in your tacklebox to remove the bait

Fixes

  • Fixed a bug where the “unlocked map” text would keep reappearing and never go away for some players

  • Fixed a bug where your camera would be stuck in the cave upon dying

  • Fixed a bug where picking up a clam that had a fish in it would delete the fish

  • Fixed a bug where sometimes the user would not be able to press their tacklebox button to close the tacklebox and they would have to manually click the X button

thanks for playing GONE Fishing

love you long time

More from GONE Fishing

Other announcements

All news
In-game event19 Sep 2026Complete GONE Fishing Guide + Rot Changes + Optimizationsyoooo got a few additions and fixes for yall today One of my homies Mr Jau (Cod Father Jau in the gone fishing discord) made an entire hour long plus guide to help yall out. If you have been struggling with Jeremy Wade difficulty or would just like to learn how to min max a bit more, this guide is for you. Additions / Changes · Added a few musket spawns to each map so that players kill each oth…Game update18 Sep 2026Fish Dup, Clam exploitsyoo im about to do a mean thing · Fish duplication via two players spamming interact at the same time has been patched · Fixed an exploit where picking up a clam with a pearl in it would cause the original fish to be spawned again · Fixed some collision issues on the lake map thanks for playing GONE Fishing love you long timeIn-game event18 Sep 2026MUSKET, New Bait, TNT, stuff n thingsyoo couple of things for yall today, including some blasting Given that 1.0 will be going live October 19th, I am holding back some of the new content to make 1.0 extra juicy. You may have noticed there has not been as much new content recently because of this. I will continue pushing changes and bug fixes throughout the next 30 days, but do keep in mind it will be a little light on new content…