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PESKY ORCS!NewsLots of fixes - mostly sounds!
Game update

Lots of fixes - mostly sounds!

PESKY ORCS! · published 8 Sep 2026, 12:06 UTC

All newsPlayers around this dateRead on Steam

Hey Hey,
I am back with a brand new update. Thanks again for your feedback in the steam discussion forums. Keep those comments coming!

Patchnotes:

- Boss dying sound should only play ONCE now :)
- abilities get disabled when hero is dead
- exploding barrels make noise now
- spawning slightly more enemies
- making enemies a tiny bit faster
- MAYBE fixed the invulnerability bug??? (some enemies had regenerating health, don't ask why. Tell me if the bug still occurs!)
- Mage got debuffed in several ways
- flower pots now show correct items when you can buy upgrades
- healing and coin collect sounds are less annoying
- boar unit is broader now and should be more useful

Next big update coming soon!
I realized, that the total amount of runs played does NOT save at the moment, so that you only unlock certain things for 1 session. Sorry for that.

See you soon!
the Dev

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Major update17 Sep 2026Skins!Hello dear "PESKY ORCS!" community. Today I have the biggest update yet for you. Adding a whole new layer of unlockable content as well as some minor adjustements and bugfixes. Thanks for your continuing support and feedback. Keep it coming in the forums! Patchnotes: · added skins for your hero (you get them by collecting a certain item during runs) · change skins in the hub village · adjusted…Game update11 Sep 2026More special effects!Patchnotes: - added dust effect when hero is moving (WIP) - thorn aura flashes red when damaging an enemy - shield flashes when hit - added subtle particles to the startscreen - bats move a bit less weird now - added some more coins to levels to make the starting phase even smoother Thanks for your continuing support. Leave your thoughts in the discussion forums! Cheers, the DevGame update10 Sep 2026Changed the way those Orcs die.Patchnotes: - increased size of that one boss - fixed time bending altar - you can no longer quit with "Q" (at least from the level)(Thanks, Maurice!) - reduced exploder health - adjusted enemy wave progression The biggy: - Changed scripts for friendly and enemy units dying. Maybe hopefully this finally helps with the whole invulnerability issue!? Let me know! :) As always, feel free to share y…