Patchnotes:
- increased size of that one boss
- fixed time bending altar
- you can no longer quit with "Q" (at least from the level)(Thanks, Maurice!)
- reduced exploder health
- adjusted enemy wave progression
The biggy:
- Changed scripts for friendly and enemy units dying. Maybe hopefully this finally helps with the whole invulnerability issue!? Let me know! :)
As always, feel free to share your experience here in the comments or the forums.
Cheers,
the Dev