Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Feed the ScorchpotNewsPatch 1.01 Fine-tuning the Cookery
In-game event

Patch 1.01 Fine-tuning the Cookery

Feed the Scorchpot · published 3 Sep 2026, 10:41 UTC · build 25099011

All newsPlayers around this dateRead on Steam

Two weeks since the release!

I've received an enormous amount of great feedback and some bug reports (fortunately, not that many!). It's mind-boggling to see so many people having a blast feeding the Scorchpot.

I've read through all the comments, reports, and discussions and jumped back to work. Update 1.01 is now live on Steam. I hopefully managed to solve most of the issues and bugs without creating new ones. I've also added some QoL improvements, like harvest calculations for each tile - you can now see the expected harvest from a tile in its tooltip. More QoL features and UI improvements are coming.

The second thing I wanted to address was the early-game difficulty. A lot of new players were having a hard time getting a run started, which resulted in repeated restarts. That's no fun.

So I tweaked the starting conditions a bit - most notably, the initial hunger is lower, so there should be more breathing room to find a good strategy. But I did it carefully so I wouldn't compromise the overall difficulty of the game. I know a lot of players are enjoying the challenge!

Cheers, everyone, and thanks for playing!

1.01 CHANGELOG

Features:

  • Little bricks on the calendar now indicate when you get new building slots

  • Tooltip for each tile now shows the expected harvest from the tile based on currently rolled marks

  • Added subtle visual and audio indications for clickable buttons in the shop

Bugfixes:

  • Fixed an issue with profile resetting

  • Game music is now in stereo. Don't ask me why it wasn't before, it's embarrassing...

  • Game now properly records high scores

  • Hubris Hanger attacks can now happen (they were accidentally disabled before)

  • Fixed a rare harbor crash

  • Blessing die now works correctly

  • Farmageddon no longer softlocks the game when you burn all your farmsteads during your last season

  • Removed {cannibal_scale}

  • Hanger attacks now happen even after year 100

  • Secret deck bonuses now update correctly in the deck summary

  • Translation fixes

Balance:

  • Hunger is lowered in the very early game, making it easier to get a run off the ground

  • Starter flavor recipes (Ketchup, Pea Soup, Lutefisk, etc.) buffed to provide better odds during the first few years

  • Minor tweaks to the early game

  • Ducat recipes now lose all stamps after use to help combat hyperinflation

  • Achievement Head Pats Included is easier now - go and scratch the dragon's chin!

  • Starter buildings have 0 sell value

More from Feed the Scorchpot

Other announcements

All news
Game update14 Sep 2026Patch 1.021This is just a small hotfix, but due to changes in music compression, the update has to download some extra data. Sorry about that, but hopefully the music will sound even nicer now. Patch 1.021 · Fixed a graphical issue with the new value tooltips for recipes and dice from the last update · Music tweaks · Minor fixesIn-game event13 Sep 2026Patch 1.02 Who Let the Dragons Out?New update is here! I continue to work my way through all the feedback, do a little balancing, sit down to do more testing, fix a bug here and there... The usual post-launch stuff, but I'm really enjoying it. However, I didn't want to put out an update with just bug fixes and balancing changes, so I also added a few new QoL features. But I think the nicest addition is the new dragons that fly o…Community29 Aug 2026First week - the dragon approvesIt's been a little over a week since we launched Feed the Scorchpot . I'm over the moon that so many people have bought the game and are having a blast playing it. We've sold over 16,000 copies at the time of writing this. That's just an incredible number. Huge thanks to everyone - you can't imagine how much it all means to me (and really, to all of us involved!). So, what's ahead of us? I've g…