New update is here!
I continue to work my way through all the feedback, do a little balancing, sit down to do more testing, fix a bug here and there... The usual post-launch stuff, but I'm really enjoying it.
However, I didn't want to put out an update with just bug fixes and balancing changes, so I also added a few new QoL features.
But I think the nicest addition is the new dragons that fly over the map. Previously, it was always the Baron hunting the sea snakes, which didn't make a lot of sense when playing with the other dragons. Well, now you can see all of them fiercely defending the island.
1.02 CHANGELOG
Features:
Seven new small flying dragons that battle the seasnakes
A small tooltip is now displayed next to recipes and dice that target a specific value (like Eintopf or Umami)
Recipes in the tray should now keep the order in which they were activated
In the non-existent secret minigame, you can now press Space to feed
Bugfixes:
Fixed an issue where the ducat bonus from the Temple didn't apply to certain buildings
Removed the harvest expectation tooltip from Feeding Grounds
It should now be less likely to accidentally lock the shop selection
Fixed an issue where some gamepieces would autosell on rare occasions
Translation fixes
Balance:
Lowered the ducat requirement for the Buckets of Ducats achievement to 100,000
Mason's Moorings is now much more likely to appear in the shop if you don't have one
Temple bonus increased from 8 to 10 ducats
Altar bonus increased from 20 to 30 ingredients
Casino bonus increased from 3 to 4 ducats per unused dice roll
Tollhouse bonus increased from 2 to 4 ducats per adjacent Farmstead
The basic ingredient yield of Windmill, Pasture, Ranch, Garden, Orchard, and Plantation has been increased from 50 to 70
Long Summer card cost increased from 3 to 4 points
Divination card cost decreased from 3 to 2 points