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PESKY ORCS!NewsLots of small fixes.
Game update

Lots of small fixes.

PESKY ORCS! · published 31 Aug 2026, 13:21 UTC

All newsPlayers around this dateRead on Steam

Hey Community,
thanks again for all your input and feedback. I adressed some of it in this latest patch. More to follow soon! <3

Patchnotes:
- Made peasant a bit more useful
- gold amount should be saved correctly now (still maybe spend your gold and start a new run before qutting, just to be sure!)
- altars have a glow now to make them more visible
- altars should not overlap with obstacles anymore
- diamonds are worth a bit more
- hero is a bit faster when almost dead
- the first archer upgrade is a bit cheaper now, so the start phase of the game should be a bit easier

More from PESKY ORCS!

Other announcements

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Major update17 Sep 2026Skins!Hello dear "PESKY ORCS!" community. Today I have the biggest update yet for you. Adding a whole new layer of unlockable content as well as some minor adjustements and bugfixes. Thanks for your continuing support and feedback. Keep it coming in the forums! Patchnotes: · added skins for your hero (you get them by collecting a certain item during runs) · change skins in the hub village · adjusted…Game update11 Sep 2026More special effects!Patchnotes: - added dust effect when hero is moving (WIP) - thorn aura flashes red when damaging an enemy - shield flashes when hit - added subtle particles to the startscreen - bats move a bit less weird now - added some more coins to levels to make the starting phase even smoother Thanks for your continuing support. Leave your thoughts in the discussion forums! Cheers, the DevGame update10 Sep 2026Changed the way those Orcs die.Patchnotes: - increased size of that one boss - fixed time bending altar - you can no longer quit with "Q" (at least from the level)(Thanks, Maurice!) - reduced exploder health - adjusted enemy wave progression The biggy: - Changed scripts for friendly and enemy units dying. Maybe hopefully this finally helps with the whole invulnerability issue!? Let me know! :) As always, feel free to share y…