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PESKY ORCS!NewsFirst Balancing Patch
Game update

First Balancing Patch

PESKY ORCS! · published 30 Aug 2026, 08:40 UTC · build 24967754

All newsPlayers around this dateRead on Steam

First of all: thnaks for the very positive and constructive feedback so far!Patchnotes:
- fixed a bug where plant upgrades showed the wrong gold costs

- made the start a bit easier by spawning less orcs

- Adjusted gold collection radius slightly

Thanks for playing. More updates coming soon!

More from PESKY ORCS!

Other announcements

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Major update17 Sep 2026Skins!Hello dear "PESKY ORCS!" community. Today I have the biggest update yet for you. Adding a whole new layer of unlockable content as well as some minor adjustements and bugfixes. Thanks for your continuing support and feedback. Keep it coming in the forums! Patchnotes: · added skins for your hero (you get them by collecting a certain item during runs) · change skins in the hub village · adjusted…Game update11 Sep 2026More special effects!Patchnotes: - added dust effect when hero is moving (WIP) - thorn aura flashes red when damaging an enemy - shield flashes when hit - added subtle particles to the startscreen - bats move a bit less weird now - added some more coins to levels to make the starting phase even smoother Thanks for your continuing support. Leave your thoughts in the discussion forums! Cheers, the DevGame update10 Sep 2026Changed the way those Orcs die.Patchnotes: - increased size of that one boss - fixed time bending altar - you can no longer quit with "Q" (at least from the level)(Thanks, Maurice!) - reduced exploder health - adjusted enemy wave progression The biggy: - Changed scripts for friendly and enemy units dying. Maybe hopefully this finally helps with the whole invulnerability issue!? Let me know! :) As always, feel free to share y…