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The Harbinger of the DeepNewsv0.2.3 - New Attack Effects, Balancing, Testing the Endings, and Other Mechanics
In-game event

v0.2.3 - New Attack Effects, Balancing, Testing the Endings, and Other Mechanics

The Harbinger of the Deep · published 19 Aug 2026, 14:25 UTC · build 24813908

All newsPlayers around this dateRead on Steam

Heyyo, CraftedCircuitry here! Today with a good chunk of progress to The Harbinger of the Deep, from testing the endings, Power Heal, and many various fixes to the game, as well as new effects to the Shout and Shock Actions!

Added

  • New Being Attack Patterns due to Optimized Attacks

  • More Sound Effects

  • Battle Phases in Being Encounters

  • All Achievements Integrated

  • New Cutscene Tutorial explaining Enemies

  • New Shout and Shock Effects to better differentiate from Slice and other Being Attacks

Updated

  • More Sound Effects

  • Proper Implementation of Steam Cloud

  • Sprint UI switches to Walk when Sprinting

  • Power Heal now has Sound Effects on success

Fixed

  • Trees not properly swaying when using Better Graphics

  • Subarea Text showing even though it hasn't been explored yet

  • Background Music not playing in certain instances

  • Chance for Certain Important Quest to be Interrupted

  • Chance for Certain Trial to happen due to a Shop

  • Chance to softlock due to certain buildings and rocks

  • Final Boss Bugs

  • Other optimizations and polishing

New Combat Updates

From new effects for the Player's Actions to new Battle Phases to strengthen Being encounters, there's a little more depth to the combat to the game now!

In trying to optimize the Being's attacks, the patterns and spawning of the Attacks have been tweaked slightly. Each frustration spawns in with a small delay to not impact performance too much. Not apparent with less frustrations, but once you reach the end of the story, flamethrower-like attacks will start happening.

Battle Phases happen when the Being lost all of its frustration due to your powerful befriending actions, but reloads all of it back with a ruthless shout for another or maybe more rounds. Beings also get higher speed every time they change phase, making the encounter a little more interesting.

Due to a recent post and feedback I got, I've also given the Shout and Shock Actions a little more differentiation to them, especially when encountering multiple Beings with lots of projectiles in the screen. I think they look nice, Shout doesn't look like a Slice clone and there's some extra effects for Shock. I think I'll keep Slice the same though.

The Being Attacks are still more prominent though. Knowing where the Being is attacking is still more important information so the Player can still dodge the attacks better. I may look into making the Befriending Action more prominent later on.

East Asian Indie Games Celebration 2026

It'll probably be ending by the time this post is up, but the game has been part of the recent EAIGC Steam Festival! I would still stay tuned for more coming these -Ber Months!

That's about it for today. I've gotten some more time to work and polish that I'm able to test the achievements and the various endings I have in store for the game!

More from The Harbinger of the Deep

Other announcements

All news
Game update30 Sep 2026v0.2.15 - Focusing on Postending Dialogue UpdatesHeyyo CraftedCircuitry here! Today with a dedicated small update for the next polishing step, post game dialogue! I've mentioned it before but I'll go into detail here. A lot of the balancing feels pretty good and similar to what I originally had so I think I can leave that for now. So adding more lore and life to the Sea is my next polishing goal! ZNT Horizon this October I also have exciting…Game update25 Sep 2026v0.2.14 - More Beings, Postgame Dialogue, and More Little UpdatesHeyyo, CraftedCircuitry here! Today with some more additions to Beings and Postgame Dialogue! A good chunk of the postgame dialogue for the Dead Clearing and the 8th Area are added! I've also added a little bit of lore relating to a very specific route you can do. I'll still be adding more as I go and still try to tweak some of the recent mid-game balancing. After the extra updates in v0.2.13,…Game update20 Sep 2026v0.2.13 - Balancing Changes to the Middle to Later Parts of the GameHeyyo, CraftedCircuitry again! A pretty substantial update as I balance the middle to late part of the game because of the recent math error I had with the Being Frustrations and Player Strength. This doesn't affect Players who are aiming to slay them all, but it does affect the ones who are trying to befriend. Added: · More Beings (one of the Beings added was actually in the game files already…