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The Harbinger of the DeepNewsv0.2.15 - Focusing on Postending Dialogue Updates
Game update

v0.2.15 - Focusing on Postending Dialogue Updates

The Harbinger of the Deep · published 30 Sep 2026, 14:00 UTC · build 25629193

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Heyyo CraftedCircuitry here! Today with a dedicated small update for the next polishing step, post game dialogue! I've mentioned it before but I'll go into detail here. A lot of the balancing feels pretty good and similar to what I originally had so I think I can leave that for now. So adding more lore and life to the Sea is my next polishing goal!

ZNT Horizon this October

I also have exciting news for the game, as The Harbinger of the Deep will be joining this year's ZNT Horizon festival. I'm not part of the Official Showcase and Compilations but I should be part of the Steam Festival coming in a few weeks. So stay tuned for that, as well as the other cool games on there too!

Postgame Dialogue

These mainly show up for the good endings, and a very specific bad ending. These give Beings a little extra to say after the things you've done. Outside of those endings, the game forces you to Save and Quit instead. These special dialogues can only be accessed if you Continued after playing the ending of that play session. If you quit playing either by force closing or Save and Quit, you have to experience an Ending again on the next play session if you want to see them.

Current progress of the 1st Area and 8th Area becoming complete was mentioned before but today I've added more dialogue to the 2nd Area of the game, Calming Tears and the Town of Rimtide.

I will continue to add more updates through refresh updates and edits of this small update post. [2026-10-02 2120 GMT+8] A few updates came in the past few days adding more of these dialogue to the 2nd, 6th, and 7th areas. I feel these may be the bigger parts of where I want the dialogue to be.

[2026-10-03 1753 GMT+8] I've also fixed a bug where the Underlings of Boss Beings getting under the parallax layers and mixing their colors over the gray and black layers. This made them feel like they randomly lose their full white color in certain areas.

[2026-10-07 2154 GMT+8] I've done a fix for certain Beings that have multiple lines of postending dialogue as the first elements of their dialogue which can cause some bugs and show dialogue not part of that ending.

That's it for today. Hope you're having a great day! CraftedCircuitry signing off for now!

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