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Draw SteelNewsExperimental UI, Map Markup, Patreon, and Retainers!
In-game event

Experimental UI, Map Markup, Patreon, and Retainers!

Draw Steel · published 11 Aug 2026, 19:33 UTC · build 24666310

All newsPlayers around this dateRead on Steam

Version 0.0.805 of the Draw Steel Codex is now available!


Lots
of exciting news this week!

Patreon, Email, and Adventure Content

Let's start with the lead: Dark Heart of the Wood and The Red Road are now available in the Codex to MCDM Patrons. When you start the Codex after this update you will see a popup asking if you would like to link your Patreon account and your email to your Codex account. Doing so has a number of benefits we hope you will be excited about:

  • Just as being a member of the MCDM Patreon gives you early access to content MCDM is working on, it will now give you access to content being worked on in the Codex. As of right now, you will get access to The Red Road and The Dark Heart of the Wood adventures. These are both well polished adventures at this point, but we would love Patreon feedback on them before we put them on sale.

  • By sharing your email, we'll send you occasional updates about the Codex as well as promotions and gifts. You can unsubscribe at any time.

  • We won't share any of your details with third parties.

New User Interface

We have some exciting improvements and redesign of the User Interface that we are starting to trial with this update. Please turn the New Experimental UI setting on in your settings to try it out and after you've tried it in a session or to give us feedback using Feedback -> General Feedback. See this video for an overview of the new UI:

Map Markup

Once you import a map into the Codex, adding walls, doors, and windows, making areas as difficult terrain or water, deciding what footstep sounds play when you step somewhere -- it should all be easy! But so far it hasn't been easy enough. So we have created a new Map Markup panel which is specifically designed for doing all these things to a map you have imported, all in one easy interface. We will have a video demonstrating this new interface specifically, but we already have two videos today, and that one will wait a little!

Retainer Support through Echelon 4

We have have added support for custom leveling of Retainers as well as the creation of Custom Retainers. See this video for a demonstration:

Retainer Leveling

Retainers now have a new leveling system which will auto calculate changes to stamina, damage, and allow for new ability choices:

  • Select Adjust Level in the upper right of the Retainer's character sheet

  • Use Left and Right arrows to adjust level up or down

  • Use Reset button to revert to base level

Retainer Builder

  • Select Builder Tab at the top of the Retainer's Character sheet

  • Any available choices, including new abilities and characteristic increases will be available here.

Custom Retainers

  • Any non-minion/solo/leader monster can be made into a Custom Retainer

  • Use the Adjust Level on any viable monster, and select Make Custom Retainer at the bottom • This change is PERMANENT and cannot be revert.

  • The Monster will have their Stamina and stats converted

  • You will be informed on changes made to the monster's abilities, including lessen number of targets, and removing area effects, in line with Custom Retainer rules.

  • Add the new Retainer to the player party and use the Hero's character sheet to assign the Retainer to them.

Other New Features

  • Shadow Elves & Minotaurs implemented

  • Implemented the Getting Too Old For This complication

  • Goblin War Spiders "Wide Back" now implemented properly.

Bug Fixes

  • Fixed issues with Beastheart leveled companion / rampage features sometimes enabling when not high enough level and/or not rampaging.

  • Fixed Beastheart Jump Scare ability fear source.

  • Fixed taunt attribution on Beastheart All of You vs All Of Me +1 Ferocity mode.

  • Fixes to Human Storm Mage's Lightning Bolt targeting, Talent's Slow not applying speed reduction, Tactician's Mark allowing 2 targets for Mastermind

More from Draw Steel

Other announcements

All news
In-game event16 Sep 2026Version 0.0.831New Features & Content · Beastheart: Implemented the Shared Maneuvers feature. · Beastheart: Treasure implementation completed. · Complications: Complications that grant a treasure -- Amnesia , Betrothed , Secret Twin -- are now automated. · Item | Thunderhead Bident: Implementation completed. · Monsters | Lightbender: Implemented the malice ability Everything The Light Touches . · Stolen Abili…In-game event2 Sep 2026The Body Banks!Version 0.0.825 of the Draw Steel Codex is now available! New This Week Respite Redux! Respite got a major facelift. We tried to make this super cool and automated everything we thought we could. We're looking forward to your feedback! · Directors can start a Respite via Game -> Respite or by changing the game mode to Respite in the title bar. Directors can then set # of days elapsed, # of down…In-game event29 Aug 2026UI, Tokens, and Crows!Version 0.0.821 of the Draw Steel Codex is now available! User Interface Improvements · New UI is now the default option for everyone! · Ability to create and share your own buttons and toolkits within the interface. See this video for details: · In Windows, the Codex now has its own custom titlebar instead of using the Windows titlebar. · New easy Codex -> Fullscreen option to switch between f…