Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Prospice PlaytestNewsBUILD 97
Game update

BUILD 97

Prospice Playtest · published 6 Aug 2026, 14:54 UTC

All newsPlayers around this dateRead on Steam

BUILD 97

- If you hold accelerator while parking brake is engaged, the brakes will screech to (hopefully) give audio feedback to the fact you aren't moving because the brakes are on

- Made terrain culling less aggressive, this should fix terrain chunks unloading at the bottom of your screen sometimes

- Added an option to always keep the cursor on the screen, in case controller sends continuous input to the game and forces it to always hide the cursor

- Got rid of a few grass patches in places where they shouldn't grow

- Added a box in the silo room in the hub02, to direct players right, towards the next room, because this round room was a bit confusing otherwise

- Increased base winch rope length to 12 m and upgrade bumps it up to 18

- Decoupled photo evaluation logic from physical collider of a photo subject. Photo-related geometry can now be scaled up independently, to make aligning shots easier

- Removed the source of RF signals from the big sphere at the silo in HUB02, since it was confusing people

- Added whale bones at the beach to photo targets/anomaly list, because a lot of people were trying to take a picture of them anyway (no real description yet)

- Made the tutorial swamp a little less harsh, but still harsh enough to teach gearbox/AWD mechanics

- Tweaked the engine sounds again, added some extra low rumble to high RPM tracks, and boosted volume of low RPM clips because idle was too quite

- Fixed parking brake logic (turns out it wasn't working correctly this whole time, whoops)

- Tutorial marker no longer visible on top of other UI

- Modified compressor system and added particle FX for air purges

- Fixed a bug which forced button remap menu to close when pressing one of "ui back" buttons (backspace on keyboard, B on gamepad, etc)

- Made it so X on keyboard and d-pad down on gamepad is default dediceted button to exit the truck. Also, it triggers almost immediately (If you are playing with the old settings file, you might get [undefined] in outpost tutorial popup)

- Re-wrote multiple tutorials and made some of the text highlighted so the info is easier to parse

- Made winch motor sound way lounder for better feedback

- Changed the wording from "handbrake" to "parking brake"

- Reorganized controls list in mapping menu a little bit better in the order of importance

- Signal strength UI element no longer spams "TURN BACK" on you while you are inside the underground facility in Hub 02

- Added logging for car dissapearing bug

- Added logging for car physics exploding bug

More from Prospice Playtest

Other announcements

All news
Community7 Sep 2026Thanks for Playing Prospice. Tell Us What You Think!THANK YOU FOR JOINING US THIS WEEKEND! The latest Prospice closed playtest is now over, and we want to thank everyone who took part. Whether you spent the weekend exploring the island, testing the new build, checking out the latest changes, or only had time for a short session, we really appreciate you joining us. Now we’d love to hear how it went. YOUR FEEDBACK MATTERS If you participated in t…Game update4 Sep 2026Build 109Build 109 - Fixed incorrect text for nerve tree codex entry - Fixed setting AA to FXAA breaking the UI rendering - Ichor teardrops now emit flashes of light during nighttime at roughly one minute intervals, so they are easier to locate - Potentially fixed a bug with flickering lights/fog - Optimization pass - Clear error message popup in case car breaks in unexpected way - Added reflections qua…Game update3 Sep 2026Mouselook hotfix, build 107Hey, it seems like a nasty last minute bug have somehow ended up in the initial 106 build. It incorrectly recognizes the mouse X axis and therefore breaks the mouselook. The build 107 is a hotfix, but in case you have already launched the broken 106 build, you'll have to go to settings => controls => button mapping and press "Restore Defaults" to fix the mouse thing. Alternatively, you can dele…