Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Prospice PlaytestNewsBuild 109
Game update

Build 109

Prospice Playtest · published 4 Sep 2026, 15:53 UTC

All newsPlayers around this dateRead on Steam

Build 109

- Fixed incorrect text for nerve tree codex entry

- Fixed setting AA to FXAA breaking the UI rendering

- Ichor teardrops now emit flashes of light during nighttime at roughly one minute intervals, so they are easier to locate

- Potentially fixed a bug with flickering lights/fog

- Optimization pass

- Clear error message popup in case car breaks in unexpected way

- Added reflections quality option to the graphics menu. Low uses skybox for basic reflections, while higher quality levels utilize screen-space reflections

- Made samples box in "the lost ones" mission more visible

- Fixed stairs in the outpost reflecting sun like crazy for some reason

- Vehicle now takes 20% more damage from hard impacts

- Outpost tutorial popup now mentions repairs

- Fixed winch continuing to pull your car if you exit the vehicle while holding the winch input button

- Player now leaves more natural looking footprints in the dirt

- Compass reacts more aggressively to anomalies

More from Prospice Playtest

Other announcements

All news
Community7 Sep 2026Thanks for Playing Prospice. Tell Us What You Think!THANK YOU FOR JOINING US THIS WEEKEND! The latest Prospice closed playtest is now over, and we want to thank everyone who took part. Whether you spent the weekend exploring the island, testing the new build, checking out the latest changes, or only had time for a short session, we really appreciate you joining us. Now we’d love to hear how it went. YOUR FEEDBACK MATTERS If you participated in t…Game update3 Sep 2026Mouselook hotfix, build 107Hey, it seems like a nasty last minute bug have somehow ended up in the initial 106 build. It incorrectly recognizes the mouse X axis and therefore breaks the mouselook. The build 107 is a hotfix, but in case you have already launched the broken 106 build, you'll have to go to settings => controls => button mapping and press "Restore Defaults" to fix the mouse thing. Alternatively, you can dele…Community3 Sep 2026The Prospice Closed Playtest Is Live!Thank you to everyone who signed up for our latest closed playtest! We received a lot of applications, and emails with Steam keys have now been sent out to selected participants. If you applied, check your inbox and don’t forget to take a look in your spam folder too, just in case your invitation decided to take the scenic route. If you participated in a previous Prospice playtest, you won’t ne…