
This update focuses heavily on improving weapon consistency, attachments, and overall presentation across first and third person views. We've made a large number of adjustments to ensure weapons, optics, lasers, and attachments look and behave correctly throughout the game.
Weapon/Equipment:
Zeroed all scopes,
Changed pistol laser attachment,
Updated laser attachment model,
Updated bayonet bracket,
Changed silencer model,
Updated attachment brackets on all models,
Removed 4x zoomed scope from Sabre,
Updated 3rd person scope locations,
Weapon preview models now show attachments,
Fixed zoomed scopes not working after using a pickup up weapon in the lobby,
Fixed lobby preview weapons not showing correct attachments and skin if dropped and re-picked up,
Fixed issue with dual wield attachments and skin after entering UI trigger area with secondary weapon equipped,
Removed duplicated pickup shotgun in lobby,
Reduced thickness and brightness of laser line,
Fixed Dual SMG bullet ejection location,
Dual revolver uses same scope as pistols,
Dual SMG scope position moved back,
Clear hovered knife model on selection panel,
General:
Fixed private match host not updating when host leaves,
Optimised backend API calls,
UI:
Updated rank icons,
Prestige shown via rank icon across scoreboards,
Added missing unlock/cost text on loadout selection,
Prestige level added to player profile panel,
Map:
Updated Industrial map visuals with changes made in remembrance of Gabbakidd