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Alvo VRNewsVersion 1.5.3 - Patch Notes
In-game event

Version 1.5.3 - Patch Notes

Alvo VR · published 23 Apr 2026, 22:51 UTC

All newsPlayers around this dateRead on Steam

Released: 15th April 2026

Kill Confirm has arrived


Skill isn’t just measured in eliminations, but in what you collect. Secure tags, deny your enemies, and outplay everyone on the field.

Patch Notes

Feature:

  • Kill Confirm GameMode

General:

  • Fixed scenario causing grenade models staying active when leaving loadout UI

  • Fixed respawn issue on zombies if player died while holding bazooka

UI:

  • Fixed mod maps appearing if allow mods is not checked

  • Fixed pre-game mode text resetting to default after entering settings

  • Pre-game mode text added for team modes

  • Fixed mod update icon appearing flat on curved panel

  • Fixed private match password field not selecting

More from Alvo VR

Other announcements

All news
In-game event16 Jul 2026Version 1.5.4 - Patch NotesAlvo Update 1.5.4 Patch Notes This update focuses heavily on improving weapon consistency, attachments, and overall presentation across first and third person views. We've made a large number of adjustments to ensure weapons, optics, lasers, and attachments look and behave correctly throughout the game. Weapon/Equipment: · Zeroed all scopes, · Changed pistol laser attachment, · Updated laser at…Game update2 Feb 2026InApp Purchase FixesFixed issue preventing In-App Brass purchases from completing successfully. We are still looking into alternative methods to get Brass purchases when using OpenXR as the active runtime (The HMD overlay is not accessible to view the purchase screen)Game update31 Jan 2026Steam AchievementsNEW ACHIEVEMENTS NOW LIVE IN ALVO We’ve expanded ALVO with a full set of Steam achievements, giving players new challenges, new goals, and more reasons to jump back into the fight. Whether you’re a tactical team player or a fast‑paced run‑and‑gunner, there’s something here for every style of combat. -- WHAT’S INCLUDED -- · Progression milestones · Weapon challenges · Mode‑specific objectives ·…