Over a week on the road
Thank you to everyone who has played and told us what was wrong. Nearly all of this came straight from your feedback. Keep it coming.
New
- A new job for each faction, widening the rotation so runs feel less repetitive.
Balance
- The dice table can no longer be farmed for endless coin.
- The later game is tougher, so a well-armed party can't coast to the end. The opening stays forgiving.
- Crime is worth doing now, though it will cost you standing with the factions...
- Committing to a faction and rising through its ranks takes more time and effort.
- The economy is tighter, so survival stays a real concern.
Bug Fixes
- Beggar's Bluff now offers every legal bid.
- Fixed a quest that couldn't be completed at the Visé bridge.
- The combat readout now shows the right stats under each fighter and adds up correctly.
- Fixed some contradictory tavern dialogue.
- Coldframe Studios