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Arms of GodNewsRoadmap to v1.0 / Patch v0.530
Community

Roadmap to v1.0 / Patch v0.530

Arms of God · published 3 Jul 2026, 20:02 UTC

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Hello Templars! Thank you all for the first month with Arms of God - it’s been a crazy time, and honestly I still haven’t had a chance to properly rest yet… maybe soon! ;) I really appreciate you all playing and supporting the game. Today I want to share the development direction for the road to version 1.0.


This roadmap represents the current plan as of July 3, 2026. Everything listed here is still work in progress and may change during development based on testing, production needs, and community feedback.

Q3 2026


The first major stage of the roadmap will focus on expanding replayability, challenge, and long-term progression. This update is planned to introduce new ways to test your builds, push your limits, and compete with other players.

Planned content:

  • New game mode: Endless

  • New boss

  • New higher difficulty level: Torment

  • New game mechanics: Profiles, Curses

  • New side story campaign

  • Global Leaderboard for Endless Mode

  • DLC: Supporter pack updated - exclusive Point Shop Items

  • OST: new tracks added

Q4 2026 

In Q4, the plan is to continue expanding the game with new playable content and more variety. This update is intended to bring a larger gameplay expansion, with new enemies, a new hero, and another campaign structure.

Planned content:

  • New game mode

  • New Templars

  • New elite enemies and new boss

  • New game mechanics: Training ground, Seals, Marketplace, Brotherhood contracts

  • New side story campaign

Q1/Q2 2027 – FULL 1.0 RELEASE

The full 1.0 release is currently planned for the end of Q1 or Q2 2027.


Planned content:

  • Story continue: Act 5, 15 new locations and boss

  • New content: 4th Tier Weapons/Blessings/Upgrades

  • Console versions (Nintendo Switch, PS 5, and Xbox X|S)

  • DLC: Supporter pack updated - new cosmetics and short story in the AoG world

  • OST: new tracks added

Version 1.0 will be the biggest milestone for Arms of God, completing the main Early Access roadmap and expanding the game with new modes, new progression goals, and new ways to play.

TBA

New game mode: Local co-op

Patch v.0.530

I decided to repaint the previous upgrade icons. The old ones were originally based on assets from a pack, which I had painted over and modified myself. Since painting is not my strongest area, Ola, our concept artist who also created the blessings and characters, repainted them from scratch.

I understand that this change may take some time to get used to, but I believe it is better to introduce it sooner rather than later. The quality of the old icons was too low, and I had wanted to replace them for a long time.

CHANGES

  • Added new upgrade icons and rebalanced their saturation.

  • Updated character art.

  • Updated the game icon.

  • Updated Bishop voice sounds.

  • Updated localizations, including Thai, a Polish “Cięciwa Porażenia” typo, the Confessional tutorial, and codex descriptions.

  • Updated freeze materials on enemies.

  • Added an option to have multiple elementals on one weapon.

  • The hero is now invincible for 2 seconds after revive.

  • Added monitor switching settings.

  • Added mouse input support for skipping the starting sequence.

  • Added freeze and stun statuses to the Prayers tab.

  • Explosion, stun, and freeze codex entries now unlock when a weapon is unlocked or bought.

  • Harrowfiends are no longer targetable by weapons while invisible, but they can now be killed by any damage source, including AoE, melee attacks, and skills.

  • Player and enemy projectiles are now blocked by environmental collisions.

FIXES

  • Fixed falling out of the level during the Azrael fight.

  • Fixed falling into the pit during the Azrael boss fight.

  • Fixed purple lighting on objects in Act 4 levels.

  • Fixed the pink flamethrower in Act 4 levels.

  • Fixed the refresh button when the player has the exact required number of souls.

  • Fixed Azrael’s freeze material.

  • Fixed the melee % damage-to-type perk.

  • Fixed Sealed Vitality and Mana Drop blessings reappearing after being taken during a crusade.

  • Fixed the stats preview when merging into a weapon with the “add critical / damage on kill” perk.

  • Fixed end stats always showing 10 HP lost.

  • Fixed aura emitter weapon positions on Synthar drones.

  • Fixed Synthar drones appearing with a delay.

  • Fixed buying an additional blessing when blessing slots are full.

  • Fixed the Blood Brothers achievement when Brother Severin is killed first.

  • Fixed icon backgrounds for new revelation notifications.

  • Fixed chest location on Act 3, Level 13.

  • Fixed the ground plane showing up on Act 3, Level 12.

  • Fixed weapon hover sticking in the pause menu.

  • Potentially fixed rounding issues with prayers and refresh cost in the UI.

  • Fixed negative HP values by clamping HP to 1.

My goal is to keep improving Arms of God together with the community and build the strongest possible version of the game on the road to 1.0, so thank you for your endless support!

- Dominik

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Game update30 Aug 2026v0.601 - hotfixv0.601 - Fixed Frost VFX on flamethrowers. -Fixed the weapon hover window so it no longer covers weapon upgrades and DPS. -Fixed score calculation on Inferno difficulty. Bosses now grant 2x more score on Inferno, as intended.In-game event29 Aug 2026Update v0.6 - new leaderboard, fixes, optimization, rebalanceHi! Just a quick heads-up that another Arms of God update has just gone live! Here’s the full list of changes: What's New This update focuses heavily on balance, performance, and build variety , with major changes to weapons, Prayers, explosions, projectiles, and Endless Mode. Major Balance Update I've rebalanced most weapons , Hero starting stats, Damage Prayers, and Resource Prayers to bring…In-game event14 Aug 2026Update v0.576 - Endless Mode Fixes, Stability & QoLThanks everyone for all the feedback about the game and Endless Mode. Watching your scores, builds, and all the creative ways you're finding to completely break the game has been absolute gold for me. I know that Endless Mode currently runs into technical and performance problems at very high waves. Together with our new programmer, we're working on several more complex solutions to improve per…